Because of exactly what you said UltimateQ... it will hurt their game sales. When an MMO opens they make an immense amount of cash. They don't want to lessen that by giving anyone the opportunity to say "maybe later."
Also, don't forget that they DO, let you try out the game. That's what Beta is for and why Warhammer had an Open Beta where everyone could play the game before it launched. So you did in fact have a chance to play the game BEFORE it launched.
To me video games are already capable of surpassing film.
Knights of the Old Republic's story and voice acting surpassed what we saw in the prequel Star Wars films in my opinion. I mean we all knew what would happen to Anakin etc, but it really didn't come off that dramatic or emotionally gripping. What kind of person who's portrayed as a strong individual dies of a broken heart during a time she is needed the most? Just silly stuff like that.
As many are pointing out, BioShock was able to consistently keep people involved with the story through an "in your face" type of approach.
Now perhaps games can't pull of the a Forrest Gump type of drama yet, but I believe films are the future of story telling DUE to the interactivity.
This list is pathetic... not even Earthbound or Secret of Mana made it. Plenty of games on the list deserve to be there, but Wario Ware inc in the top 50 of all time... all the GTA's... Aside from having games on there that don't belong, the list itself is completely out of order. Super Mario Kart was an awesome game, and I have tons of memories of it from my childhood, but it's no #1.
If there are people "branding" the individuals beneath the leaders then that's foolish. The first thing I think of when I see the Midway failure is how inept the leaders of the company have been. Just like in a movie, you don't really think about all the people who made the movie work, like the key grip, set construction etc. You think about the actors sucking or the director dropping the bomb. The actors and director would be metaphors for the executives of Midway. They are the face of the company... so I don't understand why you think all the people under them are being tarnished. There were people who worked in Enron that had nothing to do with that mess, and I doubt their lives are ruined for it.
So, if that's you're point Jumpshot I'll agree with you on this misunderstanding of ideals.
Again for others, it is the leaders job to make the product work. Programmers, artists, engineers etc, for the most part can do their job. But it is the lead game designers, producers, and executives who are most responsible for the product being a success or a failure... not all the people who work under them.
Also like Magi said. The quality people in that company will get a great job elsewhere. Most people, once they've been in the industry for a while have a ton of connections. If they're known as quality workers they will get work.
"And so we'll see what you say if YOU'RE bosses make bad decisions and YOU end up being cut because of it no matter how good you are at your work."
It's happened, and it's part of life. A few really nice people in QA just got let go at EA Mythic (working on Warhammer Online). They did their job fine to my knowledge, yet they had to make cuts. When you join a company you accept that the people above you in power and decision making are responsible for your well being. If they fail, and it costs you your job, you have to deal with it.
"It's more about NOT treating them ALL like crap, just the ones who deserve it."
That mentality screams of socialism. Life is not fair. Stop being brainwashed by all the "we need to make things fair in America" junk. Yes, the people in charge deserve to get the axe, while the people below who worked hard deserve a different and much nicer fate. But that's not how the world runs... ever. It's a complete fantasy to expect accountability to hit the top and no where else, on the grand scheme of things. In the Military, you will find the leader gets busted and those below are safe, but not so much in the corporate world if your leader stays in power long enough to bankrupt the organization you work for. Great people get the crap end of the stick. Those people just need to move on, and if they continue working hard the end result will be an even better situation than they were ever in, in the bad company.
"Example: Game needs to go out on time. Testers need more time to test more bugs. Leaders decide to forgo that release without appropriate testing despite the recommendation. Are the bad at their jobs or at fault in that case, or would the leaders who chose to cut a corner be the ones that such? They both work for the same company. See what I mean?"
You don't understand how games are developed. Take a look at Knights of the Old Republic II: The Sith Lords. That game was never finished by Obsidian, yet they were forced by LucasArts to release it. That's why the game has hours of unused voice overs, designs for an extra planet that was never made, and a completely different and far better ending segment on Malachor V. Producers are responsible for keeping milestones in order, checking off the action item list in meetings, and making sure the budget is in line. Sometimes you simply do not have the time to do extra testing due to pressure from investors, or lacking in money to extend development time.
Everyone in a gaming company is a part of a team. If the team fails on account of a few individuals, everyone fails. That's how life works.
Stop trying to rationalize how things need to be fair and accept that failure is a part of life, and "unfair" things happen to good people.
Mythic offering 10-day free trial for Warhammer Online
Mar 7th 2009 5:08AM (Joystiq)Also, don't forget that they DO, let you try out the game. That's what Beta is for and why Warhammer had an Open Beta where everyone could play the game before it launched. So you did in fact have a chance to play the game BEFORE it launched.
Square Enix: Game stories can surpass films
Mar 7th 2009 4:31AM (Joystiq)Knights of the Old Republic's story and voice acting surpassed what we saw in the prequel Star Wars films in my opinion. I mean we all knew what would happen to Anakin etc, but it really didn't come off that dramatic or emotionally gripping. What kind of person who's portrayed as a strong individual dies of a broken heart during a time she is needed the most? Just silly stuff like that.
As many are pointing out, BioShock was able to consistently keep people involved with the story through an "in your face" type of approach.
Now perhaps games can't pull of the a Forrest Gump type of drama yet, but I believe films are the future of story telling DUE to the interactivity.
Guinness pours out its Top 50 Games of All Time
Feb 26th 2009 4:13PM (Joystiq)BioWare: Keep your original Mass Effect saves
Feb 23rd 2009 3:12PM (Joystiq)1) Introduce a new main character and use the save files to affect the story line based on your decisions from the first game.
a. Sheppard is alive and joins your party later in the game.
b. Sheppard is dead.
2) The same thing regarding the story line except Sheppard is alive and the main character. You probably start the game on some Geth world etc.
Mass Effect 2 teaser suggests grim fate of Shepard & co.
Feb 21st 2009 11:14AM (Joystiq)Midway clings to life after favorable court ruling
Feb 18th 2009 2:59PM (Joystiq)If there are people "branding" the individuals beneath the leaders then that's foolish. The first thing I think of when I see the Midway failure is how inept the leaders of the company have been. Just like in a movie, you don't really think about all the people who made the movie work, like the key grip, set construction etc. You think about the actors sucking or the director dropping the bomb. The actors and director would be metaphors for the executives of Midway. They are the face of the company... so I don't understand why you think all the people under them are being tarnished. There were people who worked in Enron that had nothing to do with that mess, and I doubt their lives are ruined for it.
So, if that's you're point Jumpshot I'll agree with you on this misunderstanding of ideals.
Again for others, it is the leaders job to make the product work. Programmers, artists, engineers etc, for the most part can do their job. But it is the lead game designers, producers, and executives who are most responsible for the product being a success or a failure... not all the people who work under them.
Also like Magi said. The quality people in that company will get a great job elsewhere. Most people, once they've been in the industry for a while have a ton of connections. If they're known as quality workers they will get work.
Midway clings to life after favorable court ruling
Feb 18th 2009 12:50PM (Joystiq)"And so we'll see what you say if YOU'RE bosses make bad decisions and YOU end up being cut because of it no matter how good you are at your work."
It's happened, and it's part of life. A few really nice people in QA just got let go at EA Mythic (working on Warhammer Online). They did their job fine to my knowledge, yet they had to make cuts. When you join a company you accept that the people above you in power and decision making are responsible for your well being. If they fail, and it costs you your job, you have to deal with it.
"It's more about NOT treating them ALL like crap, just the ones who deserve it."
That mentality screams of socialism. Life is not fair. Stop being brainwashed by all the "we need to make things fair in America" junk. Yes, the people in charge deserve to get the axe, while the people below who worked hard deserve a different and much nicer fate. But that's not how the world runs... ever. It's a complete fantasy to expect accountability to hit the top and no where else, on the grand scheme of things. In the Military, you will find the leader gets busted and those below are safe, but not so much in the corporate world if your leader stays in power long enough to bankrupt the organization you work for. Great people get the crap end of the stick. Those people just need to move on, and if they continue working hard the end result will be an even better situation than they were ever in, in the bad company.
"Example: Game needs to go out on time. Testers need more time to test more bugs. Leaders decide to forgo that release without appropriate testing despite the recommendation. Are the bad at their jobs or at fault in that case, or would the leaders who chose to cut a corner be the ones that such? They both work for the same company. See what I mean?"
You don't understand how games are developed. Take a look at Knights of the Old Republic II: The Sith Lords. That game was never finished by Obsidian, yet they were forced by LucasArts to release it. That's why the game has hours of unused voice overs, designs for an extra planet that was never made, and a completely different and far better ending segment on Malachor V. Producers are responsible for keeping milestones in order, checking off the action item list in meetings, and making sure the budget is in line. Sometimes you simply do not have the time to do extra testing due to pressure from investors, or lacking in money to extend development time.
Everyone in a gaming company is a part of a team. If the team fails on account of a few individuals, everyone fails. That's how life works.
Stop trying to rationalize how things need to be fair and accept that failure is a part of life, and "unfair" things happen to good people.
ESA exec: E3 2009 to bring back 'glamour' and 'sizzle'
Feb 17th 2009 11:28AM (Joystiq)New York to open game-focused school this fall
Feb 17th 2009 11:25AM (Joystiq)Burnout Paradise 'Legendary Cars' coming Feb. 19
Feb 16th 2009 11:58AM (Joystiq)