Alex
Member since: Jul 31st, 2006
Alex's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Autoblog | 2 Comments |
| Joystiq | 6 Comments |
| Engadget | 22 Comments |
| Engadget HD | 2 Comments |
| WoW | 1 Comment |
| Joystiq Xbox | 21 Comments |
| Engadget Mobile | 2 Comments |


New Laws: Commercial truck and bus drivers banned from texting while driving
Sep 23rd 2010 9:38AM (Autoblog)The Palm Pixi is official, headed to Sprint this holiday season -- we've got hands-on and video!
Sep 10th 2009 1:23AM (Engadget)HTC claims Tattoo's screen is too small for capacitive to work well
Sep 10th 2009 12:53AM (Engadget)I do have a recommendation for engadget; somehow mark highly opinionated posts as editorials and you will be able to tell all the haters to STFU. It'd be as easy titling the post like this: "Editorial: Resist Resistive touchscreens, for they are the devil's doing"
capacitative is THE THING right now -- even HTC produces mostly phone with the tech.
The reason it seems like its a cost cutting measure is because they're using the android platform and seem to expect that the average consumer will be unaware of the difference in screen tech. Market the resistive screen as a feature and it'd be a different story. No pen is really dumb too and furthers my previous point.
As an upside, I'd really like to see a highly accurate handwriting recognition area (that would slide onto the screen at any time - similar to the on-screen keyboards.) That would actually be something thats not being done and would probably allow for much faster text input than capacitative (not to mention tapping into a huge niche thats unfilled by current smartphones.)
Down with hate, up with debate.
Ninja Gaiden Sigma 2 moves away from violence
Jul 8th 2009 1:38AM (Joystiq)Great marketing:
Ninja Gaiden, Now with LESS violence!!!
Engadget's 5th birthday giveaway, part 2: win one of two mystery Xbox 360 packages!
Apr 15th 2009 5:32PM (Engadget)Joyswag: Halo 3 Mythic Map Pack
Feb 24th 2009 12:52AM (Joystiq)Joyswag: GTA IV 'The Lost & Damned' DLC
Feb 18th 2009 8:14PM (Joystiq)EA confirms multiplatform Mass Effect 2 and Battlefield: Bad Company sequel
Feb 4th 2009 11:53PM (Joystiq)I feel like bad company spoiled me with its destructible environments. Now whenever I play any other FPS I'm always thinking how last gen it is that I can't level a block. COD especially needs to get with it. COD:WaW kinda sucked unless you weren't yet tired of playing COD:MW.
Anyways this is great news. Mass effect 2 will probably really be awesome this time around.
Street Fighter IV gets premium costumes, free Championship Mode DLC
Feb 4th 2009 11:35PM (Joystiq)Mutually exclusive list of scenarios leading to the release of DLC:
1) Game is popular (apparently unexpectedly) and so it makes sense to contract with the developer for addition DLC. (This is really the only noble presentation and this is the way it should appear to gamers. The handling of GTAIV's DLC is the only game I can think of that has pulled this off. Maybe Halo.)
2) Game is rushed to the public so planned features are not ready for release. DLC then becomes what should really just be a title update - except people have to pay for it. (This is the way it is appearing and its probably really limiting the popularity of DLC)
3) Game has features ready for release but are purposely left out with the intention of later being released. (This is the most obviously messed up thing to do and like #2 is probably really messing up the popularity of this feature.)
Far too many of these games are coming off as 2 & 3. I think it has lots to do with the timing of the announcement. The phrase "Planned DLC" should be a bit of jargon that needs to be avoided by those handling marketing and PR for these firms. And fellow Mkt/PR professionals out there who agree with me that video game publishers have got this all wrong??? I think I'm going to do some independent research on this topic and see if I can sell my work to EA.
Gridplane releases hazy NXE mockup that never was
Jan 30th 2009 8:42PM (Engadget)Another thing, some old themes do not really work with the new interface as promised. Any theme that uses light colors in the upper half of the screen will make the menu difficult to see. Customizable colors for the win... honestly more customization in general would have been the direction to go in...
Oh and in reference to this post, that design looks a bit more creative...