James
Member since: Dec 15th, 2005
James's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 31 Comments |
| Joystiq Nintendo | 1 Comment |
Featured Stories
Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM

Market research firm forecasts console sales through 2010 [update 1]
Oct 23rd 2006 1:55PM (Joystiq)The best video cards for gamers on a budget
Sep 27th 2006 1:06PM (Joystiq)MS shuts down Halogen mod ... why now?
Sep 14th 2006 6:25AM (Joystiq)Major next-gen console news coming tonight [update 1]
Sep 7th 2006 1:28PM (Joystiq)North American, Japanese PS3 launch limited to 500,000 units
Sep 6th 2006 1:11PM (Joystiq)North American, Japanese PS3 launch limited to 500,000 units
Sep 6th 2006 9:35AM (Joystiq)If that is the case, then the original Nintendo wins, it starts up instantly and NEVER lags. I guess that if you use the "pixels don't matter" scale the original Nintendo would be a NHRA rail car.
Pixels are what people want. they dont want fuzzy charachters. They want to see the wrinkles in the fender after they wreck, they want to see the blood spray when they execute their finishing move, and they want to see the sweat beading at the free throw line. the only way to do this is to have high computing power.
Karmakin,
I am still wondering how accurate their system is. If they do it as well as the MS Sidewinder joystiq, I will be happy with it. If it is like a generic joystiq that only works on half the motions you want, then it won't be worth it. Exitetruck will let me know this. Let's just hope they build this thing right.
North American, Japanese PS3 launch limited to 500,000 units
Sep 6th 2006 8:35AM (Joystiq)North American, Japanese PS3 launch limited to 500,000 units
Sep 6th 2006 8:16AM (Joystiq)Joystiq hands-on: Xbox Live Vision camera (or: IT BEGINS!)
Sep 5th 2006 7:52AM (Joystiq)EA jumps on the in-game ad bandwagon [update 1]
Aug 31st 2006 2:05PM (Joystiq)