Hansworth
Member since: Aug 2nd, 2006
Hansworth's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 5 Comments |
| Engadget | 6 Comments |
| Joystiq Nintendo | 3 Comments |


Engadget's back to school giveaway part 2: win an Xbox 360 prize pack!
Sep 7th 2009 4:11PM (Engadget)Engadget's recession antidote: win a 1.5TB Drobo!
Mar 25th 2009 2:50AM (Engadget)Engadget's recession antidote: win a Pentax Optio W60 waterproof camera!
Mar 12th 2009 9:39PM (Engadget)The editor-in-chief giveaway: Win Ryan Block's video games
Aug 24th 2008 2:58AM (Engadget)Is 'Ice Rage' the next Mortal Kombat game ... or a prank? [Updated]
Apr 1st 2008 9:25AM (Joystiq)Web services allow for easy Brawl stage sharing
Mar 11th 2008 9:14PM (Joystiq)Nyko's wireless 'Nunchuck' prevents deadly entanglements
Dec 7th 2007 5:24PM (Joystiq)wireless 'nunchuck' = win
Bioshock Tuesday: win an Xbox 360 and a copy of Bioshock
Aug 26th 2007 11:35AM (Engadget)Win a super rare signed 300-Edition Xbox 360 Elite and 300 HD DVD!
Jul 31st 2007 5:05PM (Engadget)Trash talk: Bioshock designer scolds uncultured peers
Jan 31st 2007 10:12AM (Joystiq)good stories, scripts, cutscenes, etc. do not make a game a better game; They make the game a better movie. If i want a good plot/script/story, I will watch a good movie or read a book. Sure, a great "movie aspect" alongside a great game makes for an awesome experience, but why is it that so many designers and critics hold this paramount over the fundamental gameplay mechanics? Shouldn't the design focus on the interaction itself and not in the fkn cutscenes? Why does it seem that I alone in thinking this? I seriously hate you all so much, for creating this gaming landscape that rewards this mentality. Innovations in gameplay will remain at the current standstill, and people who truly see interactivity as its own unique artistic medium will only look forward to having one or two new experiences per year for the rest of our lives.
aside from this, if you think there isn't enough variety in aesthetic packaging across games, you have the gaming market to blame. The gaming market is like a D&D nerd; it will buy anything that has to do with elves and dwarves, but will never leave its basement to see the light of day.