Dave
Member since: Dec 16th, 2005
Dave's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 105 Comments |
| TUAW.com | 1 Comment |
| Engadget | 69 Comments |
| Engadget HD | 2 Comments |
| Joystiq Playstation | 13 Comments |
| Joystiq Nintendo | 2 Comments |
| WoW | 4 Comments |
| Joystiq Xbox | 7 Comments |


Vigor's Force Recon SP and Force Recon BT will dismember your brain
Feb 11th 2008 7:26PM (Engadget)Build your own, you can do better for cheaper.
Dark Messiah: Elements demo hits XBLM
Dec 21st 2007 8:32PM (Joystiq Xbox)Codemasters to continue Wii's mini-game doldrums with Emergency Mayhem
Dec 20th 2007 1:02AM (Joystiq)The upcoming release list isn't quite as bright as I'd hoped when I bought in. I'm just really sick of the apologists. I suppose enough Kool Aid and I'd start to think that the Wii's library was competitive too.
Codemasters to continue Wii's mini-game doldrums with Emergency Mayhem
Dec 19th 2007 5:44PM (Joystiq)That isn't called thought, you vapid fanboy. That's called "Making crap up to validate one's own point."
Also known as: denial.
Early computer games that used the mouse weren't minigames at the time. They were full fledged games by the standards of those times.
"I still say: Give it time. This will pass. And from the sounds of this game, this is the least minigame-ish of all the minigame collections."
We're all going to give it time, because there's nothing else we CAN give it. Frankly, if you twist things right, I'm still giving my Saturn time to rise and surprise me again, aren't I? The difference is that most of us will just play other things while we wait for the Wii to validate itself.
"Something else to keep in mind. People were developing software for 360 and PS3 months before either console launched. Wii didn't get 3rd party support (starting development) until months AFTER launch. [patcher]2008 will be a year with lots of 3rd party software that isn't minigames."
I'm actually pretty sure that it did. There was this amazing beta Wii called the Gamecube that developers had for years before the Wii hit shelves...
Codemasters to continue Wii's mini-game doldrums with Emergency Mayhem
Dec 19th 2007 4:04PM (Joystiq)Codemasters to continue Wii's mini-game doldrums with Emergency Mayhem
Dec 19th 2007 3:35PM (Joystiq)Damn you right to hell.
Codemasters to continue Wii's mini-game doldrums with Emergency Mayhem
Dec 19th 2007 2:23PM (Joystiq)Fernando, do you mind telling me how Okami sold? Hm, ok. How about Psychonauts? Ah, alright. Well, surely Viva Pinata? Oh, ok.
No, I'm sure those are just exceptions. Your equation of:
GUD PRODUKTIN VALUS + GUD GAMPLAYE = PROFET
has to be correct.
Codemasters to continue Wii's mini-game doldrums with Emergency Mayhem
Dec 19th 2007 1:59PM (Joystiq)Making "good games" is much harder than you think it is. "Good Production Values" cost a lot more than this, and in the current environment of Wii third party games, this is a better bet for any profit at all.
Things you should not do to your Pleo
Dec 3rd 2007 8:28PM (Engadget)"Don't have any fun with Pleo, at all."
Namco unveils Fragile, a new Wii RPG
Nov 26th 2007 5:17PM (Joystiq)I could be wrong though. I'm very interested to see more footage as it pops up.
Also... flashlight controled by Wii-Mote? I hope so!