Descender|LE
Member since: Mar 24th, 2009
Descender|LE's Latest Comments
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PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]
Posted on Jun 18th 2013 11:55PM

The Daily Grind: Which MMO has the best crafting?
Jul 31st 2010 8:39AM (Massively)ArcheAge closed beta announced
Jul 12th 2010 2:48PM (Massively)It'll be interesting to see what people can do with this engine.
The Daily Grind: Threatening
Jul 11th 2010 8:30AM (Massively)To live and die in Tyria -- death, healing, and combat in Guild Wars 2
Jul 8th 2010 2:57PM (Massively)The Queue: Shortest queue ever
Jun 21st 2010 1:32PM (WoW)Chuck Norris may well be to blame for this.
Ask Massively: Why so serious edition
Jun 12th 2010 2:28AM (Massively)My question is: Why is there such a lack of the sandbox-type of MMO, and is there hope of that type of theme returning?
Cataclysm screenshot of the day
Jun 9th 2010 10:01AM (WoW)The Daily Grind: The Dead Pool
Jun 6th 2010 9:54AM (Massively)Star Wars Galaxies... not sure how that's still even afloat.
But as far as the far future... As soon as Blizzard drops their all-new IP and their all-new MMO, I believe the behemoth that is World of Warcraft will finally be laid to rest.
The Daily Grind: From start to finish in no time
Jun 4th 2010 2:10PM (Massively)Grinding is the way of measuring progress in MMOs today. Sure, it's decade old thinking, but it's been working for a long time. You grind out experience and your level goes up. In EVE, you grind out money as your skills increase, and as your money goes up, so does your ability to buy things. It is, honestly, repetitive and starts to draw away from the fun. Grind grind grind, reach your goal, then grind grind grind some more to reach the next goal, even at end-game. Take WoW for example. Grind to level 80. Then, grind gear to hit heroics. Grind heroics for gear to hit raids. Grind raids to get gear to down the final boss. Then? Do it all over again. Alternatively, grind Battlegrounds for honor to get PvP gear to do what? Hit Arena and grind out Arena points for better gear to grind out an MMR.
To get AWAY from that grind, a developer needs to think outside of the progression box. Progression is what brings players into the game, honestly. It's what makes an RPG an RPG (mechanically). But what are some ways to measure progression without using a number or implementing a grind? What about an evolving world where the player has control over events? Maybe the grind there would be defeating a particular faction that's been assaulting a village. And with that faction defeated, you can work on rebuilding the city. Then helping the city expand. Etc etc.
It's my personal opinion that progression needs to be less numbers, less grind, and more progression through the game world itself. If we keep up this grinding numbers thing, the genre will become stagnant, and eventually will die.
The new Massively.com Code of Conduct
May 28th 2010 10:06PM (Massively)