ERROR DETECTED: there was no NEW investment, Reliance bought the horrible underperforming PIK loans from Goldman (probably at a discount) and converted them to equity, taking 50% of Codies for ... not much.
this is the gamechanger every developer dreams of:
1 - no publisher fees 2 - no "give 53% to the retailer" 3 - no "returns of 11%" 4 - no "we have no idea who played this so you can never build a loyal customer base from your art"
It reminds me a lot of what Graham Clemie and T5 Labs were doing since 2004 http://www.youtube.com/watch?v=FW0HsL7byJ8 and it also reminds me of some work that Eidos were doing with compressed video streaming back in the early 2000's (and I note that Mike McGarvey is at Onlive now).
I'd give it 8/10 for now, but reserve judgement over response times, twitch responses, stability of servers, cost of scaling, bandwidth costs, license fees, customer relationship management and international reach.
But, honestly, ANYTHING that gets the retailer, publisher and distributor OUT of the loop is a darned good thing in my books.
Reliance Big Entertainment acquires 50% stake in Codemasters
Apr 12th 2010 7:36AM (Joystiq)expect outsourcing to start real soon now
Set visits reveal ghosts of Defying Gravity set destruction
Dec 24th 2009 4:41PM (AOL TV)I loved it. My wife loved it. We will miss it.
Just for once. JUST ONCE. Could commissioning morons give something a chance to grow.
Bring it back!
OnLive killed the game console star?
Mar 26th 2009 7:00AM (Engadget)1 - no publisher fees
2 - no "give 53% to the retailer"
3 - no "returns of 11%"
4 - no "we have no idea who played this so you can never build a loyal customer base from your art"
It reminds me a lot of what Graham Clemie and T5 Labs were doing since 2004 http://www.youtube.com/watch?v=FW0HsL7byJ8 and it also reminds me of some work that Eidos were doing with compressed video streaming back in the early 2000's (and I note that Mike McGarvey is at Onlive now).
I'd give it 8/10 for now, but reserve judgement over response times, twitch responses, stability of servers, cost of scaling, bandwidth costs, license fees, customer relationship management and international reach.
But, honestly, ANYTHING that gets the retailer, publisher and distributor OUT of the loop is a darned good thing in my books.