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survive

Member since: Apr 1st, 2009

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Joystiq1 Comment

GDC09 interview: OnLive founder Steve Perlman wants you to be skeptical

Apr 1st 2009 10:58AM (Joystiq)
The main problem i have is that gaming from a programming perspective is not a parallel operation. Things that most cloud set ups do well like storing and searching through email are done as large operations that get tasked out to a TON of small computers. That is how google can index the internet so fast. Things like gaming CAN'T be tasked out and mapped and reduced to tiny tiny amounts. there is no cloud, you are paying for a dedicated box sitting in some server farm somewhere. It's not scalable. What happens when a new game comes out and 90% of onlive users want to login and play their game? if that works then they have to get gaming rigs for 90% of their user base which means their pricing model is wayy off. how do they ever plan to make money on that?

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