I want less hype-bullshit and more substance, damnit. Announcements are worthless if they're just their to bring my hopes up so I can seem the fall horribly when SOE releases another bad product.
It seems like both version look visually cruddy to me, as I'm waaaay to used to the crisp sharpness, high resolutions and crazy-fun quality filters of PC gaming. However, I'm addicted to trophy-whoring, so PS3 for me please.
What scares me more than that people phish is that there's still people out there who willingly hand over their financial identities to strangers who shouldn't even need that information.
Comparing the PS3 to the 360 is apples and oranges, my trolly compatriot. Athough, apples and oranges are pretty similar, don't you think? They're both sweet, round, fruit, and delicious! But, you know what I mean-- developing the same game individually for each system would give drastically difference results than developing for the 360 and porting to the PS3-- and it would probably be more favorable for Sony's hardware.
It's not our fault you make it so easy. And hey, there's already Americans going off about igloos and accents. So, it's not like you don't ask for it back.
Well if you played the table-top, there's no reason why you shouldn't enjoy the multiplayer skirmishes of this game. It's still not perfect, but it's a much closer rendition to the source material.
RTS games don't just fit to a narrow definition. This game has unique strategic elements, and it is real-time (Hence, RTS). If you want base-building on top of victory point control, you should be looking at Company of Heroes.
But it's sucks that people are skipping over this game because it removes an unnecessary element. There's no base building, but that doesn't mean the game has been gutted. The focus has just been shifted. And this game still have resource micromanagement. You're required to hold requisition points and power nodes, as well as construct generators around these nodes for power. The key difference here though is that the economy is much closer to the battlefield. You can choose to decimate the enemy's army, but can you can also go about winning by decimating their resources supply (power starving the enemy is a great way to win).
Base building might be fundamental to some of the classic RTS games, but it is by no means fundamental to the genre (as this game clearly proves). Personally, I'd say this game plays more like Battlefield than Gears of War, except you're in control of all the units on the field.
Magic: The Gathering - Tactics tapped for PC and PS3 release
Nov 2nd 2009 6:57PM (Joystiq)PS3 Bayonetta pre-orders slightly cheaper at two retailers [update]
Nov 2nd 2009 6:55PM (Joystiq)PS3 Bayonetta pre-orders slightly cheaper at two retailers [update]
Nov 2nd 2009 6:52PM (Joystiq)Watch out for Battlefield Bad Company 2 phishing, warns BF blog
Nov 2nd 2009 6:48PM (Joystiq)Cage explains why PS3 is 'the best platform' for Heavy Rain
Nov 2nd 2009 6:20PM (Joystiq)Valve explains why Portal's Companion Cube had to die
Nov 2nd 2009 6:01PM (Joystiq)Canadians can enter the Borderlands for $40
Oct 18th 2009 12:51PM (Joystiq)Interview: Ubisoft Montreal & Toronto boss Yannis Mallat
Jul 7th 2009 12:20AM (Joystiq)Dawn of War II getting major update this month
May 4th 2009 1:33AM (Joystiq)Dawn of War II getting major update this month
May 3rd 2009 6:26AM (Joystiq)But it's sucks that people are skipping over this game because it removes an unnecessary element. There's no base building, but that doesn't mean the game has been gutted. The focus has just been shifted. And this game still have resource micromanagement. You're required to hold requisition points and power nodes, as well as construct generators around these nodes for power. The key difference here though is that the economy is much closer to the battlefield. You can choose to decimate the enemy's army, but can you can also go about winning by decimating their resources supply (power starving the enemy is a great way to win).
Base building might be fundamental to some of the classic RTS games, but it is by no means fundamental to the genre (as this game clearly proves). Personally, I'd say this game plays more like Battlefield than Gears of War, except you're in control of all the units on the field.