| Mail |
You might also like: WoW Insider, Massively, and more

kiwir

Member since: Aug 9th, 2006

kiwir's Latest Comments

Blog Activity
Blog# of Comments
Joystiq4 Comments

Oblivion slips from PS3 launch, expansion for PC, 360 late Nov

Nov 9th 2006 9:31PM (Joystiq)
Oh and don't get me wrong: 256 MB of VRAM is plenty. Too much actually for a game to use such dedicated memory amount. That's the beauty of shared memory in 360, imho.
So it can in runtime deals massive damage to the giant crab (hyuk hyuk hyuk.. ok, sorry that gets old)

Oblivion slips from PS3 launch, expansion for PC, 360 late Nov

Nov 9th 2006 8:38PM (Joystiq)
Steve2:
I've heard that on the ps3 dev kit, the os alone takes up to 71 mb out of the 256 general purpose ram (as comparison, I've heard 360 eats only 16 mb for the os). True, there is the 256 vram, so I take back what I said about the texture. But to squeeze in the sheer amount of 'stuff' that goes on in the game - it makes programming games in ps3 to be a real challange. See the posting from the Epic guy regarding this.

Oblivion slips from PS3 launch, expansion for PC, 360 late Nov

Nov 9th 2006 8:08PM (Joystiq)
This just proves how hell-ish it must've been to develop for ps3. Good luck squeezing all those textures and details in mere 256 mb memory.

Dead Rising creator fends off fans at mall

Aug 9th 2006 11:13AM (Joystiq)
Umm... that 4th pic is not Philip. No, really..

Joystiq Archives

May 2012

SMTWTFS
 12345
6789101112
13141516171819
20212223242526
2728293031 

Featured Stories

Image

Stiq Figures, May 14 - 20: He's heating up edition

Posted on May 27th 2012 11:30PM

Image

The Joystiq Indie Pitch: Ballin

Posted on May 27th 2012 10:30PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW