Though Wilson and his partner were playing together on separate platforms, cross-platform functionality might not be in place at launch. The development team is still struggling to balance the two platforms' controls, so that a keyboard and mouse setup isn't superior to using a PS3 gamepad -- or vice versa. There's also the issue of patching. Traditionally, MMOs receive a steady stream of patches to fix bugs, add new content and tweak gameplay. On the PC, a patch can be released the day it's finished, but on the PS3, all patches have to go through a certification delay
Still too early to tell for subby fees. They mentioned a variety of options last year, but when I was there last month they said they had not decided yet. They go into it a bit more during my interview with them which should be up this week.
Err, if it makes it any clearer what I mean -- this is not an SOE formed spin-off studio. SOE bought the company that Matt Wilson founded and renamed it.
The company was formed explicitly for console MMO development -- it's a bunch of ex-Msft guys who got mad at how Msft wouldn't let them make a console MMO (cough -- Mythica). They're just doing a PC one as well, since financially that makes sense -- with the PC market being tried-and-true for MMOs.
To be fair to Russ, I was asking a lot of more technical and gameplay specific questions, and he is the Art Director -- so it's not entirely his forte. I may have been too hard on him. :)
There is friendly fire on, but the damage is reduced by 50% or so (sounds like they're still tweaking it).
They've put a lot of effort into making sure griefers are easy to take care of, and I know they have systems setup to punish naughty players and make it easy for teams or squads to kick out somebody who is TKing. I don't know specifics though...
The Agency cross-platform play 'yet to be determined' for launch
Jun 5th 2009 9:35PM (Joystiq)Though Wilson and his partner were playing together on separate platforms, cross-platform functionality might not be in place at launch. The development team is still struggling to balance the two platforms' controls, so that a keyboard and mouse setup isn't superior to using a PS3 gamepad -- or vice versa. There's also the issue of patching. Traditionally, MMOs receive a steady stream of patches to fix bugs, add new content and tweak gameplay. On the PC, a patch can be released the day it's finished, but on the PS3, all patches have to go through a certification delay
Gotta read your own site! ;)
-Colin
Impressions: The Agency (PS3/PC)
May 26th 2009 4:57PM (Joystiq)I would assume it would be a BD game though.
-Colin
Impressions: The Agency (PS3/PC)
May 26th 2009 4:55PM (Joystiq)-Colin
Impressions: The Agency (PS3/PC)
May 26th 2009 4:53PM (Joystiq)-Colin
Joystiq interview: Zipper Interactive's Russ Phillips on MAG
Apr 30th 2009 9:25PM (Joystiq)Joystiq interview: Zipper Interactive's Russ Phillips on MAG
Apr 30th 2009 9:24PM (Joystiq)Joystiq interview: Zipper Interactive's Russ Phillips on MAG
Apr 30th 2009 6:24PM (Joystiq)-Colin T.
Joystiq interview: Zipper Interactive's Russ Phillips on MAG
Apr 30th 2009 6:22PM (Joystiq)-Colin T.
Joystiq interview: Zipper Interactive's Russ Phillips on MAG
Apr 30th 2009 6:21PM (Joystiq)They've put a lot of effort into making sure griefers are easy to take care of, and I know they have systems setup to punish naughty players and make it easy for teams or squads to kick out somebody who is TKing. I don't know specifics though...
-Colin T.