SomeRandomGuy
Member since: Dec 22nd, 2005
SomeRandomGuy's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 5 Comments |
| Joystiq Nintendo | 7 Comments |
Member since: Dec 22nd, 2005
| Blog | # of Comments |
|---|---|
| Joystiq | 5 Comments |
| Joystiq Nintendo | 7 Comments |
E308: A mini hands-on with Big Bang Mini
Jul 16th 2008 3:05AM (Joystiq Nintendo)DS Fanswag: The World Ends With You
May 10th 2008 1:32AM (Joystiq Nintendo)However, none of those really come close to the mythical "10". They're all in the 8-ish area.
What doctor is coming to the DS? [update 1]
Aug 1st 2007 4:23AM (Joystiq Nintendo)I hope it isn't some crappy no-brain adventure game, either. I think Brain Age might be worse.
"Your Brain Age is... 200! That's quite good! Oh, wait, you're a human..."
Maybe a well designed adventure game where every time you died, you came back as a different Doctor. :)
Nibris shows possible real game: Double Bloob
Apr 26th 2007 3:02AM (Joystiq Nintendo)DS Daily: Less action, more talking
Feb 18th 2007 3:15AM (Joystiq Nintendo)NothingShocking:
Yeah, but that's the way it goes sometimes.
Dynasty Warriors DS Screens (horrifying 3D ahead)
Feb 17th 2007 3:57PM (Joystiq Nintendo)Seriously devs, if you need to do portable 3D, go to the PSP. Touching is good...but it doesn't make up for that crap.
DS Daily: Less action, more talking
Feb 17th 2007 3:52PM (Joystiq Nintendo)When I play this new crop of point & click games, it's like finding an adventure game helmed by the "Guy that Tries too Hard to Fit In" who was never really part of your group, but always really wanted to be accepted.
Somewhere later in life, he actually managed to get somewhere in power enough to make decisions on these games, and dredged up memories of how your group liked adventure games and then decided to make one...with his typical trying too hard flair.
Hotel Dusk is BORING. Nowhere in any of the Monkey Island games am I confronted with 15 minutes of text that I can't speed through. People understood that you couldn't force a gamer to sit through that much blathering (even though it was VOICED, and VOICED WELL, dammit!) 15 years ago. What happened to keeping the dialogue punchy and snappy?
What's worse is that the writing in Hotel Dusk is bad. I don't ever remember wondering why Roger Wilco would open a conversation with a guy, tell him that the man was wasting his time, and then demand that the same man regale him with a tale of absolutely no bearing on his current situation.
I don't care who's at fault here, it's just not engaging.
Phoenix Wright is better, because they're not trying to be realistic, and are instead going with comedy. (Although they fall way, WAY short in Justice for All.) I can forgive some of the writing there, just because they aren't trying to make their characters sound real or gritty, and they try and write something funny.
But that isn't even a real adventure game. It's more like a "Choose Your Own Adventure" novel. The adventure games of old had you using you inventory to solve puzzles, not simply presenting it at the right moment. The old adventure games required logic, where Phoenix Wright relies on the most tenuous of hints in a "do or die" situation.
In the old days, if I wanted Guybrush to win the spitting competition, I'd have as many tries to work through the conundrum I wanted, it wasn't, "Chose the right thing or your client, dies, Phoenix. And by right thing, I mean the exact "right" thing we the designers were thinking of, because even though other things you present may logically lead us to the same conclusion, we don't care!"
These games are not in the same league as the adventure games of old, and if you think I'm just looking through rose tinted glasses at the past, then, pick up any of the new installments of Sam & Max and I guarantee you'll find those to be much truer to the art form than anything on the DS these days.
Visual novels are crap. They're crap on the PSP, and they're crap on the DS, and they're crap on the PC. Seriously, either read a book, or watch a movie, nothing is gained by the hybridization of the two.
They're also NOT adventure games. They're VISUAL NOVELS. Do not try and blur the line, Alisha, as it's meant to be a very distinct demarcation. Adventure games have interaction, visual novels do not. These are terms that mean very specific things, so don't go tossing them around like they're interchangable.
Pile on: Contact takes a jab at Sony meme
Jul 25th 2006 6:34PM (Joystiq)By the time this game gets released that joke's going to be just about as dead as the "Why do they call it a 360 when it's not even round?! LOL!" jokes.
*TIMESTAMP!*
Why not throw in some references to whatever Paris Hilton's done this week, or an American Idol?
Some guys don't ever write lines that are timeless. At least we won't be wondering why Mr. Hulett isn't one of them.
Wii takes "Best of Show" from E3 awards
Jun 1st 2006 2:57PM (Joystiq)I'm sure they're voting accurately and are immune to the effects of hype.
Pass.
Disturbing "disruptive" PS2 ad
Feb 23rd 2006 6:14PM (Joystiq)I think he's calling it the Prong Song:
"Let me see that prong!
That Prong PR-Prong Prong PRONG."
Anyone notice the dog over to the left that wants in on the action?