This is what's great about digital downloads. It hardly costs MS anything to host it, so why not release it? It's nowhere near as expensive as shelf space, so the more quirky games (which I really like) can carve out a niche market for themselves without worrying about distribution charges. Plus, you get to demo everything, so it's unlikely anyone will accidentally download Space Giraffe.
Yeah, but as far as nations that have nukes and have threatened to use them on the US, how many have we crushed? US doesn't invade or militarily engage countries that have nukes. That's why Iran, Korea, etc want them.
We knew that Iraq didn't have nukes (the gov claimed that they would have them soon), which is why it was OK to invade. If we knew that they had them, we would have continued with sanctions and other non-invasion strategies.
The problem wasn't that the games were bad. Most of them were very good (Not Mario Sunshine). The problem was how long we had to wait in between each good game. The first year after launch was especially painful. Super Smash Bros and Super Monkey Ball (mostly the monkey target minigame) got a LOT of play time. Luckily I had a lot of friends coming over who were content to play those same games over and over.
As the above poster said, a system has to break out by its second holiday season. The Cube had very little going for it coming into that Christmas. A lot of excellent games came out after that, but the damage was done.
I played a lot of Myth back in the day. That was where Bungie first implemented the replay system, if I remember correctly. A lot of people would hang around after the match and watch what their opponents did to beat them. Or laugh at what they did to lose.
Oh man. The first time I even heard about Too Human was when Dennis went on some podcast and argued that they shouldn't have judged his game when it was running crappy at E3. He talked a lot, and I learned a lot about what goes into showing off a game, but his argument was so pathetic and whiny. Classic foot in mouth, for a full 1/2 hour.
Xbox 360 gets left on stove, melts, still works
Oct 8th 2007 10:33PM (Joystiq)Assassin's Creed comic provides more questions, few answers
Oct 8th 2007 1:36PM (Joystiq)Jeff Minter tweaking Gridrunner++ for XBLA
Oct 4th 2007 11:48PM (Joystiq)Joystiq impressions: Conflict Denied Ops
Oct 4th 2007 1:41PM (Joystiq)We knew that Iraq didn't have nukes (the gov claimed that they would have them soon), which is why it was OK to invade. If we knew that they had them, we would have continued with sanctions and other non-invasion strategies.
GamePro graphs PS3 and Gamecube sales
Oct 3rd 2007 4:38PM (Joystiq)The problem wasn't that the games were bad. Most of them were very good (Not Mario Sunshine). The problem was how long we had to wait in between each good game. The first year after launch was especially painful. Super Smash Bros and Super Monkey Ball (mostly the monkey target minigame) got a LOT of play time. Luckily I had a lot of friends coming over who were content to play those same games over and over.
As the above poster said, a system has to break out by its second holiday season. The Cube had very little going for it coming into that Christmas. A lot of excellent games came out after that, but the damage was done.
Metareview: Halo 3 (Xbox 360)
Sep 24th 2007 8:28PM (Joystiq)Tekken 5 online add-on in the PSN store
Aug 31st 2007 11:11AM (Joystiq)Retro Studios taking a Metroid break
Aug 31st 2007 11:02AM (Joystiq)Rock Band: The next great franchise (an interview with Harmonix)
Aug 30th 2007 3:27PM (Joystiq)Leipzig, booth babes, video, nudity, NSFW
Aug 28th 2007 3:46PM (Joystiq)Did you not watch the video?