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eipxen

Member since: Aug 12th, 2006

eipxen's Latest Comments

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Joystiq55 Comments
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Joystiq Nintendo2 Comments
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Engadget's back to school giveaway, part one!

Sep 3rd 2009 12:11AM (Engadget)
More gear would mean less fretting over buying new gear

free gear + me = a match made in heaven

The Beatles: Rock Band execs say Yoko Ono 'gave the designers hell' [update]

Aug 16th 2009 1:49AM (Joystiq)
Her being a "stickler" for detail regarding John, to put it mildly, must have been a great help to the developers at harmonix I think, perhaps because of the unforgiving way in which it was expressed

She saw something she thought was wrong, and she didn't sugarcoat it. Perhaps it seems, from the story, that she should have tried to bridge the gap and understand the technology a bit better, but sometimes having all kinds of input is alot more helpful than being defensive (which it doesn't seem the developers were, instead trying to communicate that she was being too vague about some issues)

I think harmonix are big boys, and though it might not be remotely pleasant to deal with her, it all goes towards making a better gaming experience

Facebook integrated with DSi in North America tonight

Aug 11th 2009 11:10PM (Joystiq)
I actually find facebook pretty convenient for keeping up with friends since I've come to college. A lot of people binge the first week or few weeks they have it, but after the initial rush of novelty it just turns into kind of a convenient tool

Deering: Blockbuster games need to cost £70 to support industry

Jul 31st 2009 3:30AM (Joystiq)
This same sort of shenanigans happened/is happening to the music industry, and you know what? That shit didn't work there, either.

I know he probably knows (or better know) that no one would be willing to pay so much for single copies of video games (mmos excluded, which raise other issues), or that they, at least, should know better. Seriously, shit isn't THAT inflated, and if your games are costing that much, there are some logistic issues you probably should fix, especially if an earlier article on joystiq, which stated that many programmers or other employees pull consistent overtime for video games, is to be believed.

The best comparison for these should probably be movies, correct? The game industry has grown to a level where I think the movie industry may be the closest for comparison. Where do movies make back their revenue? I suppose for them there are a wealth of differences, like a more universal audience, sometimes shorter development times, I believe smaller teams, two waves of sales from theaters and physical media, licensing from syndication(?) and now internet T.V., and commercial tie-in stuff, like toys and merch (although I suppose commercial tie-in is usually a term used for things like will smith's face on the side of a slurpee).

So the article is probably right in saying that perhaps the industry producing our games has not grown a large enough infrastructure, and certainly not as long-lived as film, but that time does not seem not so far off that gaming companies cannot expand their horizons to better accomodate their development costs.

Does anyone else worry that perhaps this is a bad sign for the predicted "gaming rennaissance"? Or could it be a good sign? I feel like a famous designer somewhere, possibly miyamoto, once said that having constraints can force designers to be more inventive with their games; I would certainly like to see where these companies would turn to innovate when their budgets are set with harder caps. It might've just been another article here, or on kotaku.

LAN support not included in StarCraft II

Jun 29th 2009 6:13PM (Joystiq)
Wasn't there an option to have a local-mutliplayer-only install on starcraft 1? So in not having this option they've cut off the legitimate and illegal (pirating) methods to play multiplayer off of one cd. I see how this is a legitimate business move, but... every argument with the idea that "it's not that big a deal" demonstrates that it's still at least a minor inconvenience and at most sort of a game breaker for internet-less areas that are not that uncommon for lan parties

It's nice to not have to worry about battle.net itself when there are problems with connections, though I'm not really sure how game hosting works with battle.net, and clearly not with how they'll be hosted with the new battle.net

LAN support not included in StarCraft II

Jun 29th 2009 5:58PM (Joystiq)
I've spent many hours having small-ish lan parties with my friends, playing Tactical Ops and later warcraft 3, and I can honestly say I'd miss the experience. Starting a private game over battle.net isn't quite the same, hopefully they bring it back

I seem to recall having more control over things when hosting through LAN, but I could be wrong. I know it's kind of nice, conceptually, to not have to go through a nebulous hub service to play with people in the same room

Engadget's recession antidote: win an Ecogear Genus backpack!

Jun 29th 2009 1:01PM (Engadget)
looks nice and tough

JBO: Joystiq Box Office, June 22 - 26

Jun 26th 2009 11:51PM (Joystiq)
I saw Waltz with Bashir in a theater and probably can't recommend it enough. Descriptions don't do a good job of communicating the experience the animation and music create together. It's really very thought probing and provoking, and is probably worth buying instead of pirating. I'll probably end up buying it when I have the time to watch it again.

Report: 25 million played music games in April, banjo sales at all-time low

Jun 26th 2009 8:44PM (Joystiq)
I agree with the statement in the last line, and think it's true, and think it's a good thing, but technically these stats don't prove that, since the whole increased music appreciation trend reflected in the stats could mean that the people who bought music video games were the people more interested in music games in the first place

I've certainly found more music through rock back/guitar hero though, so I certainly believe it

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