I remember fondly a LotR "defend the NPC" type quest that had no violence. You go into an instance expecting to kill brigands, only to be told that these poor boys are just misunderstood. You and the hobbit you are defending give the brigands a "stern talking to" and instead of taking their health to zero, they get about halfway down before being suitably lectured about their naughty ways. Speaking sternly to the bad guys was a hilarious riff on the usual. At the end of the quest, everyone apologizes and sits down at the campfire to share a bit of dinner.
The sneaky part is that the only way to transverse this off-road racing game is in one of the vehicles, at speed, which means the subjective experience of the size of the world is no different from the experience of being in a smaller environment with ability to transverse it much more slowly. While this game world may be technically "large" it is still experientially no larger than any other game world.
A Repletion of Rats...
May 22nd 2009 1:32PM (Massively)Fuel sets Guinness record as biggest console game ever
May 22nd 2009 9:47AM (Joystiq)