@UnnXandros Valve absorbs and incorporates a lot of separate studios when they see potential in them. For example, the team that developed Left 4 Dead didn't develop Half-Life. It'd be like trying to think of the Uncharted or the God of War or Twisted Metal studios as being the same entity. They're not.
All the Ico team has is the Ico team...well, until Sony finally decided to back them up with Santa Monica.
@(Unverified) No, but how do you know how much support Sony gave them before?
We know virtually nothing about this game. All we have to go on is an old trailer from TGS and a few screens. The premise of the game, it's goals, how it'll eventually end up playing, what kind of technical difficulties have arisen in development. We can't speak specifically about any of it.
All we have to go on is the fact that the studios first two games were great, and anytime anyone tries to justify games as art, they cite Ico and Shadow of the Colossus. You either want to put enough faith in them to let them see their vision through and produce something amazing, or you just want some rushed crap.
Also, Half-Life 2, considered by many to be one of the greatest shooters ever produced, took 6 years to make. 2012 will mark the 5th year HL3/EP3 has been in development. You telling me Valve just can't get it together?
@sammo21 So what you're saying is you don't, in fact, have any idea what the internal development process was like, but you'll speak about it anyway, and you'll then cite one of the most rushed, commercialized brands as proof positive that this is how things should run.
Like you have any qualifications to speak on that level. You're just a consumer.
You ever sit in your room late at night trying to write something and not have the words come out right? You ever strum or beat on your instrument for hours not having the notes come out just right? Ever try to draw or sculpt some stuff and the material just won't agree with you? The creative process is a lot harder than you think. Especially when you're trying to translate it to something as rigid as computer code.
Back your shit up and cut the dudes some slack. You have no idea what the internal development process is like.
@(Unverified) This is how they've always been. No one minded when they dragged on with the production of Shadow.
It's just they didn't get recognized as the team of visionaries they were until Shadow, and now that they have been, people wanna push them.
You either want some yearly CoD crap, or you want some of the gems that stick in your head well into the next generation. If it's the latter, keep your damn panties out of a wad.
@KinseySS A large part of that is hosts with their thumbs up their asses.
Any game that uses user-controlled game rooms has had complete ass for a multiplayer experience. Wish it was more of a automated matchmaking setup like in Halo or something.
Joystiq's new commenting system is live
Apr 4th 2012 9:57PM (Joystiq)Rumor: Valve working on 'Steam Box' console standard with customizable controller, biometrics
Mar 3rd 2012 1:43PM (Joystiq)Assassin's Creed 3 boxart officially posted by Ubisoft
Mar 1st 2012 4:05PM (Joystiq)Sony Santa Monica (and more) helping with The Last Guardian
Feb 23rd 2012 5:52AM (Joystiq)Otherwise, you're just a Valve/Blizzard apologist instead of a Team Ico apologist. Same difference.
Sony Santa Monica (and more) helping with The Last Guardian
Feb 23rd 2012 5:51AM (Joystiq)All the Ico team has is the Ico team...well, until Sony finally decided to back them up with Santa Monica.
Sony Santa Monica (and more) helping with The Last Guardian
Feb 22nd 2012 7:53PM (Joystiq)We know virtually nothing about this game. All we have to go on is an old trailer from TGS and a few screens. The premise of the game, it's goals, how it'll eventually end up playing, what kind of technical difficulties have arisen in development. We can't speak specifically about any of it.
All we have to go on is the fact that the studios first two games were great, and anytime anyone tries to justify games as art, they cite Ico and Shadow of the Colossus. You either want to put enough faith in them to let them see their vision through and produce something amazing, or you just want some rushed crap.
Also, Half-Life 2, considered by many to be one of the greatest shooters ever produced, took 6 years to make. 2012 will mark the 5th year HL3/EP3 has been in development. You telling me Valve just can't get it together?
Sony Santa Monica (and more) helping with The Last Guardian
Feb 22nd 2012 2:03PM (Joystiq)Got it.
Sony Santa Monica (and more) helping with The Last Guardian
Feb 22nd 2012 4:57AM (Joystiq)Like you have any qualifications to speak on that level. You're just a consumer.
You ever sit in your room late at night trying to write something and not have the words come out right? You ever strum or beat on your instrument for hours not having the notes come out just right? Ever try to draw or sculpt some stuff and the material just won't agree with you? The creative process is a lot harder than you think. Especially when you're trying to translate it to something as rigid as computer code.
Back your shit up and cut the dudes some slack. You have no idea what the internal development process is like.
Sony Santa Monica (and more) helping with The Last Guardian
Feb 22nd 2012 2:00AM (Joystiq)It's just they didn't get recognized as the team of visionaries they were until Shadow, and now that they have been, people wanna push them.
You either want some yearly CoD crap, or you want some of the gems that stick in your head well into the next generation. If it's the latter, keep your damn panties out of a wad.
Jaffe walks through the Twisted Metal car customizer web app
Feb 18th 2012 3:21AM (Joystiq)Any game that uses user-controlled game rooms has had complete ass for a multiplayer experience. Wish it was more of a automated matchmaking setup like in Halo or something.