I voted for the Cola Wars of the 1980's. Coke Vs. Pepsi took a huge toll on the world and it would be fitting if it was forever memorialized in a quality video game.
They might not be the best paying jobs for the work involved but they are by far not the worst paying. If France accepts a mass exodus of high tech, tax collecting jobs then it's their nation's future their gambling with.
Microsoft is pulling off the same P-C junk like Nintendo was notorious for (and still is in some examples). Listen Microsoft, you have every right to do this but I think I should be able to make the decisions on what my avatars can hold and not hold. If somebody does not like my avatar then they don't have to look at my avatar. If you don't want kids to see these "tools of destruction" then just disable them in the family zone and leave it up to the parents on what their parents should see.
People are already disgruntled about DLC abuse (again your right as a company but not smart for customer relations) but now you are policing what our little virtual people can wear in a virtual world? I'm really missing the days when I can pop in a game and play in the virtual setting that I knew I was purchasing without the risk of a real-life corporation coming in and ruining my fun. I'm starting to play on a lot more retro systems and this is the exact reason why.
It's only a PS3 issue because a developer is developing a game for a current generation "game system" and not a PS3. Sony's first mistake was making a system that directly competes with Microsoft (no, the Wii doesn't directly compete) but forces programmers to drastically change their techniques to make the exact same game a second time. The PS3 is a great system but the internet is full of articles where programmers complain about the unique way the PS3 handles data and processing.
Oblivion, Fallout, and Fallout Vegas still locks up on my Xbox occasionally (although not often). It seems that there is a LOT going on behind the scenes in these games and eventually the code will find something it doesn't like. That said, I will only use my PS3 for PS3 exclusive games because it seems that developers will program on the most familiar structure (Xbox's PC like structure) and then port over to the more complex PS3 structure. I love my PS3 but the developers need to learn how to program games to the PS3 system's strengths and not just do simple ports from the Xbox. This memory issue should of been less of an issue if the game were built around how the PS3 handles it's memory and not rely on conventional concepts of memory management. Oldschool programmers were masters squeezing every last drop of juice from a system by unconventional means. But today it seems that this line of thought isn't used that much. At any rate, I love Bethesda's games and will continue to buy them regardless of these problems.
It has nothing to do with loving/hating the customer. It's all about how much money they can make. If Sony can sell the same game to a customer 3 times without losing revenue then they absolutely will. As long as customers buy into these products in the masses then Sony, along with these other game companies are going to push forward with the the ultimate goal of charging the customer for the use of the product and not the product itself (even though a person doesn't really own software today).
Epic Mickey: Power of Illusion returns to the Castle
Apr 4th 2012 12:44PM (Joystiq)PlayMemories Studio lets you manipulate your memories on PS3 today
Mar 27th 2012 9:09PM (Joystiq)Levine on BioShock Infinite's supposed 'special Move controller' and miscommunication in game development
Mar 8th 2012 2:00PM (Joystiq)Assassin's Creed 3 boxart officially posted by Ubisoft
Mar 1st 2012 2:37PM (Joystiq)EU could lose tax breaks for game developers, threatens talent exodus
Feb 9th 2012 8:09AM (Joystiq)They might not be the best paying jobs for the work involved but they are by far not the worst paying. If France accepts a mass exodus of high tech, tax collecting jobs then it's their nation's future their gambling with.
PSA: 'Gun-like' Avatar items disappearing from XBLM on Jan. 1
Dec 23rd 2011 12:45PM (Joystiq)People are already disgruntled about DLC abuse (again your right as a company but not smart for customer relations) but now you are policing what our little virtual people can wear in a virtual world? I'm really missing the days when I can pop in a game and play in the virtual setting that I knew I was purchasing without the risk of a real-life corporation coming in and ruining my fun. I'm starting to play on a lot more retro systems and this is the exact reason why.
PSA: 'Gun-like' Avatar items disappearing from XBLM on Jan. 1
Dec 23rd 2011 12:26PM (Joystiq)LOL, good one.
Report: Skyrim PS3 still problematic post-patch
Dec 5th 2011 3:35PM (Joystiq)It's only a PS3 issue because a developer is developing a game for a current generation "game system" and not a PS3. Sony's first mistake was making a system that directly competes with Microsoft (no, the Wii doesn't directly compete) but forces programmers to drastically change their techniques to make the exact same game a second time. The PS3 is a great system but the internet is full of articles where programmers complain about the unique way the PS3 handles data and processing.
Report: Skyrim PS3 still problematic post-patch
Dec 5th 2011 12:17PM (Joystiq)PSOne Classics and other Game Archives won't work on Vita at launch
Nov 28th 2011 9:14PM (Joystiq)It has nothing to do with loving/hating the customer. It's all about how much money they can make. If Sony can sell the same game to a customer 3 times without losing revenue then they absolutely will. As long as customers buy into these products in the masses then Sony, along with these other game companies are going to push forward with the the ultimate goal of charging the customer for the use of the product and not the product itself (even though a person doesn't really own software today).