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SladeNoctis

Member since: Jun 8th, 2009

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Hands-on: Army of Two: The 40th Day (PSP)

Jun 8th 2009 4:52PM (Joystiq)
To tell you the truth i was hoping a true Army of two game for psp. Its not like they can't do it they can observe other TPS and use there control scheme or edit it a little bit and not make it from a distant view. And i don't see why they don't put infrastructure, its not like psp is a limited-online system, most games that have ad-hoc could simply add online, if they can't put up a server then ask gamespy, they mostly host games for the psp. Im actually quite tired of seeing great franchise games like killzone and resistance minimized to games true fans to the series wouldn't actually play. The only reason gamers buy these game because its from a popular developer or it has something important to the franchise. RR could have kept its FPS if they just made it FPS, when people say a console game is heading to psp you would expect to see a similar view of the console only psp graphics and different control scheme. But no they would do a complete change that would lead you either ignoring the game and play the console version or just play it because your a fan to the series and want to see what happens in the franchise. The only shooter games that kept its element from its console systems, is socom ftb series, MOH series, syphon filter series, rachet and clank,and star wars battlefront(actually the battlefront series on the psp actually improved it instead of removing all the elements people loved from it).

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