Second: You seem to know nothing of your system's competitor. The DSi could do this just as easily as the PSP could. I have quite a vast knowledge of computer hardware and know that it could work. The DS handles 3D animation fine, it's just that devs are lazy and underestimate it. I've seen the DS's best and it's equivalent to the PSP's best but with a lower poly count(less complex models), and pixelated textures. The DS can even handle good physics. If the most complex PSP game(offline) was ported to the DS, all that would have to be scaled down is the graphics.
Because the DSi has a lower-res screen, more than enough RAM, and a lower-res camera, the DSi could pull this off just with more simplistic graphics. Actually, something a lot like this is already in development for the DSi. It's pretty much the same game except you collect ghosts and it's made to be an adventure puzzler instead of a fighting game(most of the technical concepts are the same). Just because you people say it can't happen, it doesn't mean it actually can't.
P.S. They weren't suprised that the game could be done on the PSP, but the 1:1 tracking of the the monster's position and direction suprised them. Something very similar to this can be done on the DSi, I've already seen it.
Impressions: Invizimals
Jun 10th 2009 2:29AM (Joystiq)Impressions: Invizimals
Jun 10th 2009 2:15AM (Joystiq)Second: You seem to know nothing of your system's competitor. The DSi could do this just as easily as the PSP could. I have quite a vast knowledge of computer hardware and know that it could work. The DS handles 3D animation fine, it's just that devs are lazy and underestimate it. I've seen the DS's best and it's equivalent to the PSP's best but with a lower poly count(less complex models), and pixelated textures. The DS can even handle good physics. If the most complex PSP game(offline) was ported to the DS, all that would have to be scaled down is the graphics.
Because the DSi has a lower-res screen, more than enough RAM, and a lower-res camera, the DSi could pull this off just with more simplistic graphics. Actually, something a lot like this is already in development for the DSi. It's pretty much the same game except you collect ghosts and it's made to be an adventure puzzler instead of a fighting game(most of the technical concepts are the same). Just because you people say it can't happen, it doesn't mean it actually can't.
P.S. They weren't suprised that the game could be done on the PSP, but the 1:1 tracking of the the monster's position and direction suprised them. Something very similar to this can be done on the DSi, I've already seen it.