Ferron
Member since: Aug 17th, 2006
Ferron's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 3 Comments |
| Joystiq Xbox | 1 Comment |
| Massively | 1 Comment |
Member since: Aug 17th, 2006
| Blog | # of Comments |
|---|---|
| Joystiq | 3 Comments |
| Joystiq Xbox | 1 Comment |
| Massively | 1 Comment |
New EVE Online characters will initially train skills twice as fast in Apocrypha
Mar 11th 2009 8:51PM (Massively)1: This helps new players understand what skills do vs just having them and not knowing wtf they have. It's like starting out in a normal console game now, you have nothing to begin with but you learn quickly and are given the opportunity to understand what you can use and thus make your more efficient from the get-go. This also gives a MUCH more diverse character setup now vs race, origin, profession which gives you a set number of skills for each.
2: This seriously slows down the alt-gangers for hi-sec, now instead of training for a day to get the skills they need to go pop a hulk, they have to train for a much longer period of time, thus, significantly slowing them down.
3: Speeding up the training is for the legit players, this way they can get into the serious business of the game sooner, thus hooking them faster vs losing them early on to the boring wait-for-that-skill-to-train problem where as they have to wait several hours between some nicer skills.
Overall this is a good adjustment, the PROBLEM is the griefers abusing this new setup. If there was a way to solve that problem this would be perfect in my opinion. It lets new players understand what they can do early on, makes the game a little easier to understand, and gets them off to a bit of a kick start vs the old setup.
H3 ad remixes: a gallery
Dec 10th 2006 9:30PM (Joystiq Xbox)Halo 3 Starry Night commercial
Dec 9th 2006 5:19PM (Joystiq)The Transformer box of LAN parties
Aug 17th 2006 2:42PM (Joystiq)The power might be supplied by a battery pack(like a laptop's) that you simply connect to the wall via a power cord or something. Though, that'd have to be one badass battery to power a 360 AND LCD flat-pannel.... hope you stomp the competition quick in time to recharge! :P
Personally, the only games I play/would play for the 360 are Call of Duty, Dead Rising, Chrome Hounds, and w/e my friend brings over, and Forerunner(when they bring it out).
If they made something like that for let's say a mATX Micro-Tower Desktop, attached the right cords to attach to the back for easy setup, add a pull-out tray for your Keyboard/mouse, then added some padding since computers are *usually!* worth much more than 360's, and are just as frail, then you might have something worth getting. But rest assured, if it's brand name, you'll pay big bucks for that Sony, or Microsoft-imprinted name!!
All in all, a 5-10, with great future potential in both consol and mATX tower biz. Lucky us that's the beta, and not the final project! :D
Should we consider the PSP dead?
Aug 17th 2006 2:14PM (Joystiq)I've seen/read what the DS, DS Lite, and PSP have to offer, and when it comes down to gameplay/preformance vs cost/worth-it'ness, I really can't tell you what's better in my opinion.
But I'll say this, if Playstation can make something like a PSP with a little bit better graphics and come out with a few revamped/new games such as Armored Core, WildArms, hell, maybe even a PSP version of Counter Strike or Worlds of Warcraft would probably hook some of the online gaming world.
Other than that, I myself can't see the PSP going much farther over the next year or so. But hey, that's just me, I'm an online gamer, so I agree with the last statement of 17, my hardcore gaming is done online and on the consol(CS and Dead Rising baby!!), not from a pocket-sized hand-held.
That and about comment in 17 about iPod taking half a decade to get movies pictures and music right.... Who was the one who stepped up first? I'd say 5 years of tweaking, along with making it smaller almost every time is pretty damn good progress for something half the size of a PSP that is far more popular. Sony just waited and saw how to do it, and tried copying the idea. I think they really tried throwing too much into one thing without doing the trial-and-error process to see if people would really like it or weather it would work that well or not.
My conclusion, Sony was too impatient and just tried sticking their fingers into something they knew nothing about, and got burned for it. The PSP itself is probably going to die a slow and painful death, but that won't stop them from trying again in the near future I'm sure, because you know, Sony is an Electronics company anyway, not strictly Video-Game Entertainment like Nintendo, though if it wasn't for Nintendo, Sony would have never come out with the PS1 in the first place. Sony has to concentrate on more than just making video games like Nintendo, who can sit around all day and think of new video games or recreating past ones for the god-knows-how-many'th time, just look at what's coming out in the next few months..... PS3!!! Hmm, think that might be taking time, resourses, and ideas away from handhelds? Mmmmmaybe. :P
Give Sony a few years to learn from their mistakes, build some proffit and fandom from the PS3, and I'm sure they'll come out with something that will in fact mop the floor with whatever Nintendo comes out with. *cough* PS2-grade PSP *cough*