Graham
Member since: Aug 19th, 2006
Graham's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 13 Comments |
| Engadget | 15 Comments |
| Joystiq Xbox | 6 Comments |
Member since: Aug 19th, 2006
| Blog | # of Comments |
|---|---|
| Joystiq | 13 Comments |
| Engadget | 15 Comments |
| Joystiq Xbox | 6 Comments |
Steve Jobs responds directly to developer over new iPhone SDK rules, cites blog for explanation
Apr 11th 2010 8:43AM (Engadget)Epic are going to be thrilled!
Microsoft shows off Internet Explorer 9: says 'yes' to HTML5, 'no' to Windows XP
Mar 16th 2010 7:45PM (Engadget)PS3 3D video output turns up in 3.20 debug firmware
Feb 14th 2010 9:18PM (Engadget)This won't be free for games. I believe you will see very similar results to your PC, ie, nearly half the framerate.
Avatar: The game supports 3D output (on both the 360 and PS3) by rendering the screen in half (left half for left eye, right half for right eye). It can also render every other line for left/right, etc. So basically, it halves the resolution for each eye and draws everything twice. The other option is every other frame swaps left/right.
In the case of Avatar, I believe you have to manually set the TV to '3D mode' - although as I do not have a 3D TV, I'm not 100% sure on this.
This PS3 update will be adding support for the new HDMI 3D standards, which will mean the switch should be automatic.
The irony of all this, is that the PS3 architecture is far less suited to 3D games than the 360. Perhaps the biggest weakness of the PS3 is it's rather poor triangle setup rate. It's so bad, many, many PS3 games use the cell processor to handle a large portion of the vertex load. Now, with a half/half 3D output, your pixel load generally doesn't change, but your vertex load doubles.
On the 360, this is less of a problem. The hardware is designed for split viewports because of Tiling, and has a massively higher triangle rate to compensate for having to draw geometry multiple times. It even has predicated tiling, where it can automatically redraw geometry, perfect for 'automatic' 3D.
As expected, enabling 3D output in Avatar sees a *far* larger performance hit on the PS3 than the 360.
Top 20 rated Xbox Live indie games closing '09
Jan 3rd 2010 12:30PM (Joystiq)For arcade games, an online connection is only required if your console doesn't have a license for the game. Ie, if you try and play on a different console without transferring the license then you need to be logged in to get the account's license.
LG Monaco: AT&T's getting a WVGA WinMo7 QWERTY slider?
May 26th 2009 8:51AM (Engadget)Video tour: New Xbox Experience Exposed
Oct 29th 2008 1:07AM (Joystiq)Microsoft's HD Photo picked to succeed JPEG
Nov 3rd 2007 9:14AM (Engadget)better quality for the same file size (pretty much equal to jpeg2000), a lossless option, *much* faster encoding (than jpeg2000 and png afaik), very fast decoding, support for multiple channels and colour spaces in the same image, transparency, differing compression per channel, high dynamic range (up to 32bit including floating point), no requirement for divide/multiply by the encoding/decoding hardware, constant work per-pixel decoding (I think), ability to decode rectangular sub-regions of the image without decoding the rest of the image, mipmaps.....
If I were a camera manufacturer I think I would like to support this format.
Now we just need HDR monitors.
:-)
Taiwanese researchers create a dual-resolution touch display
Nov 3rd 2007 8:48AM (Engadget)I personally have seen this done twice, it's a smart thing to do with maps and other large image sets. An example I've tried was an LCD monitor in the middle of a projection screen (rear projection), this was in ~2005 I believe.
A very quick google brings up the following project as another example:
http://140.112.28.144/Excellence/Proposal%20Results/Sub_Project_3/OutComes2/2005/system/document_view
You can see a multires table display about halfway down.
Win a super rare signed 300-Edition Xbox 360 Elite and 300 HD DVD!
Aug 2nd 2007 5:30AM (Engadget)Giveaway: super rare E Ink watch!
Jul 9th 2007 6:35AM (Engadget)