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Graham

Member since: Aug 19th, 2006

Graham's Latest Comments

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Joystiq Xbox6 Comments

Steve Jobs responds directly to developer over new iPhone SDK rules, cites blog for explanation

Apr 11th 2010 8:43AM (Engadget)
So if Apple follow these rules to the letter, this then kills the Unreal Engine 3 for iPhone.

Epic are going to be thrilled!

Microsoft shows off Internet Explorer 9: says 'yes' to HTML5, 'no' to Windows XP

Mar 16th 2010 7:45PM (Engadget)
Opera gets 100/100 on acid. (nudge nudge, wink wink :-)

PS3 3D video output turns up in 3.20 debug firmware

Feb 14th 2010 9:18PM (Engadget)
@JesusFreak

This won't be free for games. I believe you will see very similar results to your PC, ie, nearly half the framerate.

Avatar: The game supports 3D output (on both the 360 and PS3) by rendering the screen in half (left half for left eye, right half for right eye). It can also render every other line for left/right, etc. So basically, it halves the resolution for each eye and draws everything twice. The other option is every other frame swaps left/right.

In the case of Avatar, I believe you have to manually set the TV to '3D mode' - although as I do not have a 3D TV, I'm not 100% sure on this.

This PS3 update will be adding support for the new HDMI 3D standards, which will mean the switch should be automatic.

The irony of all this, is that the PS3 architecture is far less suited to 3D games than the 360. Perhaps the biggest weakness of the PS3 is it's rather poor triangle setup rate. It's so bad, many, many PS3 games use the cell processor to handle a large portion of the vertex load. Now, with a half/half 3D output, your pixel load generally doesn't change, but your vertex load doubles.

On the 360, this is less of a problem. The hardware is designed for split viewports because of Tiling, and has a massively higher triangle rate to compensate for having to draw geometry multiple times. It even has predicated tiling, where it can automatically redraw geometry, perfect for 'automatic' 3D.

As expected, enabling 3D output in Avatar sees a *far* larger performance hit on the PS3 than the 360.

Top 20 rated Xbox Live indie games closing '09

Jan 3rd 2010 12:30PM (Joystiq)
My understanding is the online connection requirement for XNA games is (somehow) related to the games being unrated (ie, no ESRB, pegi rating, etc).

For arcade games, an online connection is only required if your console doesn't have a license for the game. Ie, if you try and play on a different console without transferring the license then you need to be logged in to get the account's license.

LG Monaco: AT&T's getting a WVGA WinMo7 QWERTY slider?

May 26th 2009 8:51AM (Engadget)
127 grams is amazingly lightweight for a 5MP, WVGA touchscreen Qwerty slider with a 1,500mAh battery!. If it's built well then I for one would be all for it!

Video tour: New Xbox Experience Exposed

Oct 29th 2008 1:07AM (Joystiq)
Just to clarify, the reason there are only 3 community games is because XNA 3.0 final isn't available to the public yet (XNA 3.0 Beta is the current version, which does not allow community games submissions).

Microsoft's HD Photo picked to succeed JPEG

Nov 3rd 2007 9:14AM (Engadget)
So...

better quality for the same file size (pretty much equal to jpeg2000), a lossless option, *much* faster encoding (than jpeg2000 and png afaik), very fast decoding, support for multiple channels and colour spaces in the same image, transparency, differing compression per channel, high dynamic range (up to 32bit including floating point), no requirement for divide/multiply by the encoding/decoding hardware, constant work per-pixel decoding (I think), ability to decode rectangular sub-regions of the image without decoding the rest of the image, mipmaps.....

If I were a camera manufacturer I think I would like to support this format.

Now we just need HDR monitors.
:-)

Taiwanese researchers create a dual-resolution touch display

Nov 3rd 2007 8:48AM (Engadget)
This is sometimes known as a multi-resolution display. There are a number of products and research projects out there already.

I personally have seen this done twice, it's a smart thing to do with maps and other large image sets. An example I've tried was an LCD monitor in the middle of a projection screen (rear projection), this was in ~2005 I believe.

A very quick google brings up the following project as another example:
http://140.112.28.144/Excellence/Proposal%20Results/Sub_Project_3/OutComes2/2005/system/document_view
You can see a multires table display about halfway down.

Win a super rare signed 300-Edition Xbox 360 Elite and 300 HD DVD!

Aug 2nd 2007 5:30AM (Engadget)
I liked the bit with the charging rhino thingy :P

Giveaway: super rare E Ink watch!

Jul 9th 2007 6:35AM (Engadget)
My sundials, let me show you them.

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