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Isaac

Member since: Jul 9th, 2009

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Joystiq9 Comments
Joystiq Playstation1 Comment

A closer look at the new Guitar Hero: Warriors of Rock axe

Jun 9th 2010 6:47AM (Joystiq)
This annoys me to see all the RB fanboys on here just to hate on the periphs. When GH series was doing everything right, they found a reason to hate (OMG the GH people are getting their music at a better deal, on a disk, how dare those game playing importers pay 1.08-1.39 a song instead of the 1.83-1.99 we have to pay to download every single one of our songs. Oh, and shit my harddrive is full and now I can't download anymore, damn I wish I could just put in the disk to keep playing songs I like without having to shell out all the money on a new harddrive or just stop downloading songs.)

Meanwhile, the GH people just sit back, take the beating and know we are having more fun with our x11 band multipliers, band moments, party play and rockfests.

Take pictures and launch any game you want in Home 1.3, coming this fall

Sep 23rd 2009 12:01PM (Joystiq Playstation)
Umm. you people requesting in-game music need to PAY ATTENTION! If SONY put this in for every game, they'd be in with a lawsuite with Microsoft immediately. Then they'd force them to unlock all their movies blocked on Xbox Netlfix. HaHa. Just go to http://www.Bing.com type in: PS3 Xbox Patent Music.

Read all about it and stop whining already! It's not going to happen thanks to Microsoft. Just like Neftlix Xbox will NEVER get 40% of their movie library thanks to SONY owning those studios and not letting them on Xbox. They'll have to get over that.

It's business, and gives people a reason to buy certain consoles. SONY has time and time again told you people that developers can put in a simple code for custom tracks in their games. Obviously, that's not something developers want to do, and hate you can do it on Xbox because they work really hard on those background sounds to just have them thrown out the window so you can listen to Blink 182 and Lil' Wayne. Where do they fit into Call of Duty? haha Games liek RB2, Killzone 2, and Resistance 2 in PlayStation 3 let you listen to your own soundtracks.

You should be able to "Phone Friend" and then "Setup Conference Call" in PS Home to start your party and have the voice chat run through that way. That seems like the easiest method to do it to do dedicated chat, even if it's not cross game yet. What's the purpose of talking to someone playing flower when you're playing KillZone 2?

Guitar Hero 5 DLC not compatible with World Tour

Sep 23rd 2009 11:46AM (Joystiq)
are you retarded? The drum charts on RB are GARBAGE! Most drummers will tell you they prefer drum charts on GH because, while they may be more "boring" it's because they're more accurate.

RB has you hitting a different pad for the same cymbal/tom. Like a hi-hat is Yellow AND/OR Blue on RB. Why? It's the same damn hi-hat. I'm only using 1 hi-hat. They have you do different pads if it's opened or closed. Whereas Guitar just says, Hit me harder for open hi-hats and you'll get extra points. Thanks for recognizing I'm open! If you want really accurate charts, go get the RR drum set and game. No one beats that so far, although the songs are all covers.

I'm waiting for Drum Hero, hopefully it'll come. It'll be songs that'll be really well known for drumming and hopefully a BAD ASS drum kit that is made in conjuction with Roland or something. Drummers have been on the back burner for a game. We need a game with a hi-hat pedal, and at least 7 pads with proper setup. I want my hi-hat over there and my ride over there. GH does a pretty good job of that, but still uses the same cymbal for crash/ride and yellow is now crash-splash/open-closed hi-hat and depending on how you hit it is the sound you rep. It's nice though.

Guitar Hero 5 DLC not compatible with World Tour

Sep 23rd 2009 11:38AM (Joystiq)
you're really missing out on a fanstatic game. I have 300 songs on my GH5 library that clearly trump the 300 i have on RB2. Plus drumming is better on Guitar Hero.

Turbine: Easier to develop MMOs on the Xbox 360 than the PS3

Sep 19th 2009 4:04PM (Joystiq)
I think someone said this earlier. But it is a fact that PlayStation Network is MUCH MUCH MUCH more flexible than Xbox LIVE. The first 256 multiplayer is coming out on PS3 (MAG), the first 64 player came out on PS3, and the first 32 player came out on PS3.

Xbox LIVE still hasn't gotten to 64 players together yet. Talk about limiting! It's just the way their servers are setup NOW (it didn't use to be this way) that everything MUST go through MS servers before it hits the game devs servers or the user hosted servers. This leaves many users NEVER able to connect to eachother EVER on Xbox LIVE! Whereas, on PlayStation Network, I may be able to connect to someone on GH and COD but not on RB2 and Red Faction.

Turbine: Easier to develop MMOs on the Xbox 360 than the PS3

Sep 19th 2009 3:58PM (Joystiq)
Haha! So what I'm seeing here is... He says that everyone who develops on 360 first is retarded because just doing the PS3 first is smart.

I'm also seeing a little hateraid - I hope everyone does know that reading blu-ray is a lil different the DVD reading. DVDs don't allow you to really leave space between each section of the disc where new data is stored. Blu-ray discs leave you plenty of opportunity, you just have to develop that into your game and into yoru disc writing. The larger the space in-between, the faster the game stuff will load. Look at the new Guitar Hero 5, songs load faster on PS3 on Blu-ray than 360/Wii on DVD. Why? The spacing on the BD is optimal for reading. Yes at current, first gen BD players read slower than current gen DVDs, look at how old the technology is. CDs and VCDs were a lot faster to write to than DVDs when DVDs first came out. The difference was, people were willing to do DVD because it was a better techonology with more space and more flexability once you figured it out. Same with BDs and writing to BDs, once you figure how develop properly, you realize you're in a much better place, like Neversoft did with GH5 and they did with LBP, and Treyarch with COD WaW. IW has there had stuck too far up their behinds to not be 360 jacklegs. (I own both, but prefer my PS3.) But we are seeing an influx of devs going straight for PS3, it may be harder, but the tech has more potential. And, I'm still looking forward to SONY making split BDs. They are half PS3 games/half Movie discs. Since scaling the games back to DVD size leaves enough room for a movie to be put on a Blu-ray Disc (BD). So you buy, Wanted the game, and you get Wanted the Movie on the same disc. Beautiful concept.

BioWare 'caught up' and 'pumped' on PS3 development

Jul 9th 2009 12:53AM (Joystiq)
Activision isn't going anywhere. They make MILLIONS off of PS3 sales because of PS3 worldwide sales are about the same as 360 sales. They drop Sony and the PlayStation platform they loose millions of the 143 million PS2 owners, millions of PSP owners, and the 30 million PS3 owners.

It's just another round of rumors.

BioWare 'caught up' and 'pumped' on PS3 development

Jul 9th 2009 12:44AM (Joystiq)
you do realize that 25 million on PSN, PS3 selling about the same as the 360 based on international sales. With BD compatability and the future sitting in a black box it's more logical to throw out the 360 based on failure rate percentages and new features and potential for open developement, which Sony is committed to within it's legal limits and protecting it's brand.

This year alone, the only thing coming out knocking the PS3 has been rumors started by XBOX fanboys. While this year PSN has hit more registered users, and I believe will have more exclusive releases in 1 year than xbox will have in the same year.

Look across the web, people are all say, I'm looking for the opportunity to get rid of my XBOX so I can buy a PS3. People are waiting for their 360's to break? People who bought PS3's on the first day and play online have paid less than people who bought 360's the same day who play online. Of course mainly because of XBOX live, and the people who spent the money on their HD-DVD add ons, Wireless Add-Ons, and larger hard-drive add ons. And the thousands who have spent countless hours without their 360's because of RROD due to overheating errors, GPU failures, and other motherboard failures.

I'm not saying PS3 is flawless, because it's far from that, they can't even simply fix the battery over the clock and perform the most simplest tasks from the XMB during a game, like looking at a photo in a message you recieve. But whatever Sony set's out to do, they do it right. When they say they're going to fix an issues, it's fixed 100% then some.

BioWare 'caught up' and 'pumped' on PS3 development

Jul 9th 2009 12:33AM (Joystiq)
BTW! It's good to hear this after a certain publisher at E3 2009 who publishes on for Windows/XBOX said in his own words, we're too lazy here to develope for PS3. It's like, there so much extra space on those disks, and I don't want to have to fill it up. That means extra work, more hours, and it's just not worth it.

It wasn't exactly what he said, but that's the skinny on what he meant by what he said.

BioWare 'caught up' and 'pumped' on PS3 development

Jul 9th 2009 12:30AM (Joystiq)
First of All... COD4 was one of the sloppiest ports I've ever seen. But obviously, IW had their eyes on other prizes and needed to quickly get a game out. Treyarch gave World at War was the time for it's appearance on the PlayStation 3. The fact that I have to go to Single Player to update my online friends lists for invites instead of it just updating with the list on the XMB automatically... It also doesn't automatically switch hosts to keep you in your game room/current game like World at War does.

Secondly, I wouldn't say the actual gameplay is any better on XBOX than on PS3. Or is the online any better on PSN for what it is than it is on XBL. Load times from harddrive are about the same for both systems. Of course, Loadtime on PS3 from Blu-ray Disc is a little longer cause there's more data possibility to sift through.

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