Im with you on that I still have Assassins Creed 2 and Forza Motorsport sitting in the cellophane and every time I try to put them in in play it another game comes out, that I have been waiting on for a while and want to play more. Though taking summer classes is hopefully will let me catch my gaming up.
Damn you after Christmas sales for making me buy too many games. ;)
I have to agree with the inventory system could of been improved upon rather than completely removed, but by no means was I sad when I found out there was no inventory to deal with. I am currently working my way thorough FFXIII and the inventory system works a lot like what you are explaining.
Yea, I have a better chance of DICE & EA writing my Business mid-term correctly and turing it in on time than them launching a Battlefield game without the servers crashing in the first week.
..... and on a second note, why the hell do I have to confirm every comment I post?
@The angry gaming pro-consumer gamer, you make a great point, its hard to "have fun" when your squad isn't working together in BC2 and in 1943 it was always fun to run around by yourself.
As you said about the maps being to large for the amount of players more so in "Conquest" I would agree to an extent as compared to BC1 the maps are much better sized for the amount of carnage but, nothing would be better than more players on the map.
For this day in age its hard to see that only (24) "console" players in one game at a time the max. As many Playstation games have had 32-64 players in a game at one time.
Im not saying every game should have (256) players in one game, but it would for on crazy game of Rush and controller sales would see a spike. ;)
Never was able to get around and play that one whit my stint on the SNES but, I will say nothing could be better than a couple of these hanging on the wall in between my Grand Theft Auto: Vice City hidden packages poster and my Gears of war pre order poster. ;)
Ubisoft on making Splinter Cell for a broader audience
Mar 30th 2010 6:06PM (Joystiq)Damn you after Christmas sales for making me buy too many games. ;)
DSi XL, broken down into extra-tiny pieces
Mar 29th 2010 10:45PM (Joystiq)MACGRUBER!
BioWare's Christina Norman defines goals for Mass Effect 3
Mar 14th 2010 5:50AM (Joystiq)GDC: EA DICE on building a bite-sized Battlefield
Mar 14th 2010 5:16AM (Joystiq)..... and on a second note, why the hell do I have to confirm every comment I post?
GDC: EA DICE on building a bite-sized Battlefield
Mar 14th 2010 5:07AM (Joystiq)As you said about the maps being to large for the amount of players more so in "Conquest" I would agree to an extent as compared to BC1 the maps are much better sized for the amount of carnage but, nothing would be better than more players on the map.
For this day in age its hard to see that only (24) "console" players in one game at a time the max. As many Playstation games have had 32-64 players in a game at one time.
Im not saying every game should have (256) players in one game, but it would for on crazy game of Rush and controller sales would see a spike. ;)
GDC: Gaming gets framed for Into The Pixel exhibit
Mar 12th 2010 5:40AM (Joystiq)EA shifting ad sales in-house starting with Madden NFL 11
Mar 11th 2010 2:53AM (Joystiq)Battlefield: Bad Company 2 getting two DLC maps on day one, more coming in March
Feb 25th 2010 7:15PM (Joystiq)Activision: Modern Warfare 2 was always ready for the 'Call of Duty'
Jul 9th 2009 7:24PM (Joystiq)