Getting lost does have good sides and bad sides. If I am out questing by myself and just basically screwing around on my own and I get lost its okay. Typically I find new and interesting things or force myself to learn my surroundings so it won't happen again.
The worst part about being lost, though, is when there are about 10 mobs chasing me around and I desperately need to find a zone or some safety and there is not time to check my map.
My first experience with an MMO was with Final Fantasy XI and it will always hold a special place in my heart.
One of the things that got to me about the game though was the fact that you were basically forced to group up to do anything beyond level 10. Yes, I do realize that some of the jobs were capable of soloing but aside for puppet master, I didn't really enjoy playing those jobs or seeing myself taking them to level 75.
My two main complaints with that game was the fact that I wanted to be a puppet master meant that if I wanted to get a decent amount of XP in a short time I would have to party up with 6 other people but finding a party that would accept a puppet master was tough. Also, during certain level ranges find six other people that wanted to group up and go XP was nearly impossible.
I have recently played both Champions Online and Fallen Earth and found both games to be enjoyable. I really liked that fact that, from what I have played so far, you aren't forced to group up to get the simplest thing accomplished. That isn't to say I didn't group up at all, and when I did the experiences were mostly enjoyable.
I just wish there was a middle ground. I would be far more interested in a game that would allow you to do things on your own but would also reward you for grouping up.
I played Final Fantasy XI for about 2 years and then decided to quit one night. A few months had passed and I figured I would give the game another shot. I installed and updated the game and was a little giddy to start playing again.
I had deleted my original character which seemed like a good idea at the time but in retrospect kinda sucked. I finally get into the game and I run out to the starting area outside of Windurst and the first thing I see is a Rarab and I decide that I'm going to kill the crap out of this little bunny.
I walk up to it and start swinging my weapon and going to town on the bunny. Next thing I know the damn thing kills me.
The first monster I tried to fight after months of not playing murdered me. I decided to keep that little bit of information to myself.
When I was playing Final Fantasy XI I would spend time in the Dunes if I didn't have anything better to do and go around and raise people or randomly buff and heal.
After spending so much time in that place and getting help from random people I figured I would pay my dues.
Typically I was asked to power level parties there but I would decline. That is not a practice that I whole heartedly agree with, but I was there for help when the lowbies were in dire need of it.
The Daily Grind: What unique class is your favorite?
Sep 4th 2010 9:33AM (Massively)The Daily Grind: Do you like getting lost?
Dec 7th 2009 9:34AM (Massively)The worst part about being lost, though, is when there are about 10 mobs chasing me around and I desperately need to find a zone or some safety and there is not time to check my map.
Grouping versus soloing as the genre evolves
Nov 18th 2009 8:12PM (Massively)One of the things that got to me about the game though was the fact that you were basically forced to group up to do anything beyond level 10. Yes, I do realize that some of the jobs were capable of soloing but aside for puppet master, I didn't really enjoy playing those jobs or seeing myself taking them to level 75.
My two main complaints with that game was the fact that I wanted to be a puppet master meant that if I wanted to get a decent amount of XP in a short time I would have to party up with 6 other people but finding a party that would accept a puppet master was tough. Also, during certain level ranges find six other people that wanted to group up and go XP was nearly impossible.
I have recently played both Champions Online and Fallen Earth and found both games to be enjoyable. I really liked that fact that, from what I have played so far, you aren't forced to group up to get the simplest thing accomplished. That isn't to say I didn't group up at all, and when I did the experiences were mostly enjoyable.
I just wish there was a middle ground. I would be far more interested in a game that would allow you to do things on your own but would also reward you for grouping up.
The Daily Grind: What death do you usually not talk about?
Oct 25th 2009 12:59PM (Massively)I had deleted my original character which seemed like a good idea at the time but in retrospect kinda sucked. I finally get into the game and I run out to the starting area outside of Windurst and the first thing I see is a Rarab and I decide that I'm going to kill the crap out of this little bunny.
I walk up to it and start swinging my weapon and going to town on the bunny. Next thing I know the damn thing kills me.
The first monster I tried to fight after months of not playing murdered me. I decided to keep that little bit of information to myself.
It was, in fact, a sad day.
The Daily Grind: Random acts of awesome
Sep 29th 2009 9:17AM (Massively)After spending so much time in that place and getting help from random people I figured I would pay my dues.
Typically I was asked to power level parties there but I would decline. That is not a practice that I whole heartedly agree with, but I was there for help when the lowbies were in dire need of it.
XBLA's 'Summer of Arcade' lineup reshuffled
Jul 10th 2009 3:41PM (Joystiq)