Hmm, if anything, chemicals between us (which is actually off the album "The Science of Things) killed rock more than sixteen stone did. Sixteen Stone had 4 singles that did extremely well, and was actually criticized for sounding too much like seattle grunge rock like Pearl Jam and Nirvana.
Chemicals Between Us marked their "post-grunge" era entry, so to speak. That's when they started using electronic instrumentation more frequently in their music, namely, with said song.
Meh, but there was a red light, and you knew they cop was going to come after you, because there's a law against what you did. Burglary isn't applicable. With a flawed design, there isn't even a metaphorical door to be locked. It's more like a hidden path in the forest.
In this case, players see the flawed design. There is no immediate consequence. They probably know its wrong, but since the developer isn't doing much (at this point) to stop it, who's going to tell them to stop? Players who are playing the game "right?" The police aren't going to give them a ticket, and they aren't going to jail over stealing anyone's stuff. They're just boosting their stats because the game lets them.
Until Bioware actually does anything, might as well complain that the super long ladder in chutes and ladders is an exploit because it gets the other player farther ahead than you are.
The only time Hellscream seemed to falter was during that first day of early access. But since then, dungeon/pvp queues have been extremely good... almost like more people are playing now than before.
You're right. I guess i've always preferred to read subtitles in games. SWTOR isn't going to be every MMO player's cup of tea. I'm sure it'll do fine, but it's not my game.
WoW has just as much, if not more story/lore than SWTOR. You just have the option of reading it, or accepting quests, finishing them, and turning them in.
SWTOR is just as much a "mindless drone" as WoW, aside from the fact that it has 100% more lightsabers, and apparently 9 million less players (as of yesterday). Just play what you want.
@Kougeru good to see you're using factual basis as well. Why don't you look up some of the horrifying customer service stories, and then come back and rep Origin?
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Feb 4th 2012 6:16AM (Joystiq)Hmm, if anything, chemicals between us (which is actually off the album "The Science of Things) killed rock more than sixteen stone did. Sixteen Stone had 4 singles that did extremely well, and was actually criticized for sounding too much like seattle grunge rock like Pearl Jam and Nirvana.
Chemicals Between Us marked their "post-grunge" era entry, so to speak. That's when they started using electronic instrumentation more frequently in their music, namely, with said song.
EA picks NY Giants as Super Bowl XLVI winner in Madden simulation
Jan 30th 2012 5:30PM (Joystiq)Or in 2011, when they said the steelers would beat the packers.
Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo
Jan 12th 2012 12:24PM (Massively)swtor.com, if the website isn't down. /trololo
Hyperspace Beacon: Cheating vs. poor design
Jan 11th 2012 2:25AM (Massively)Meh, but there was a red light, and you knew they cop was going to come after you, because there's a law against what you did. Burglary isn't applicable. With a flawed design, there isn't even a metaphorical door to be locked. It's more like a hidden path in the forest.
In this case, players see the flawed design. There is no immediate consequence. They probably know its wrong, but since the developer isn't doing much (at this point) to stop it, who's going to tell them to stop? Players who are playing the game "right?" The police aren't going to give them a ticket, and they aren't going to jail over stealing anyone's stuff. They're just boosting their stats because the game lets them.
Until Bioware actually does anything, might as well complain that the super long ladder in chutes and ladders is an exploit because it gets the other player farther ahead than you are.
Research firm: SWTOR has 350,000 peak concurrent users
Jan 10th 2012 2:11AM (Massively)The only time Hellscream seemed to falter was during that first day of early access. But since then, dungeon/pvp queues have been extremely good... almost like more people are playing now than before.
Global Chat: December 18-24, 2011
Dec 26th 2011 12:16AM (Massively)You're right. I guess i've always preferred to read subtitles in games. SWTOR isn't going to be every MMO player's cup of tea. I'm sure it'll do fine, but it's not my game.
Global Chat: December 18-24, 2011
Dec 25th 2011 5:06PM (Massively)WoW has just as much, if not more story/lore than SWTOR. You just have the option of reading it, or accepting quests, finishing them, and turning them in.
SWTOR is just as much a "mindless drone" as WoW, aside from the fact that it has 100% more lightsabers, and apparently 9 million less players (as of yesterday). Just play what you want.
Star Wars: The Old Republic a big risk for EA, say analysts, everyone else on Earth
Dec 21st 2011 4:35PM (Joystiq)