Guys, if you have read some of the press related to the game type 'Power Struggle', you would understand that it runs on a basic economy. You do things that garner points, and these points allow you to buy items or research new technologies. The person running the server decides the pace of this economy. Right now at GC the economy is sped up to the amount that players start with Nanosuits, and someone can buy a nuke within ~10 min of playing well.
10 hour games are for the really hardcore guys out there, and Crysis will support their every ambition. That's not to say that every game will last 10 hours.
Crysis multiplayer to feature 10-hour matches, multiple day/night cycles
Aug 26th 2006 8:20AM (Joystiq)10 hour games are for the really hardcore guys out there, and Crysis will support their every ambition. That's not to say that every game will last 10 hours.