I feel that some requirement for diversity should be included in design, but should not require more than two of any single role. This would ensure fairly balanced groups with flexibility for the team, without sugar coating encounters and discouraging uniqe mechanics. It is unfortunate that encounters like cho'gall are so punishing for groups that even slightly favor melée (ie. 3/2). This holds true for fights that would otherwise favor melée heavy groups as well.
Raid composition and the role gap
Feb 17th 2011 4:37PM (WoW)12 Days of Winter Veil Giveaway Day 6: Palit GTS 450 graphics card
Dec 27th 2010 1:54PM (WoW)12 Days of Winter Veil Giveaway Day 5: BlizzCon 2010 Deathling maquette
Dec 27th 2010 1:53PM (WoW)WoW Insider's Cataclysm launch giveaway: BlizzCon 2010 Deathling maquette
Dec 6th 2010 10:54PM (WoW)WoW Insider's Cataclysm launch giveaway: Landros' Gift Box
Dec 6th 2010 4:54PM (WoW)WoW Insider's Cataclysm launch giveaway: The Shattering
Dec 6th 2010 1:50PM (WoW)WoW Insider's Cataclysm launch giveaway: Steelseries MMO gaming mouse
Dec 6th 2010 1:42PM (WoW)Breakfast Topic: Having fun in old, familiar places
Aug 26th 2010 10:49AM (WoW)WoW 5th Anniversary Giveaway: 5 Razer Naga gaming mice
Nov 24th 2009 12:27PM (WoW)Game Informer: Xbox 360 at 54.2 percent failure rate
Aug 17th 2009 4:30PM (Joystiq)