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Master Foot

Member since: Jul 21st, 2009

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Playcast hoping to beat OnLive to the game streaming punch

Jul 21st 2009 5:12PM (Joystiq)
Why is it so far fetched that Israelis will have this technology before North America? You have no idea how many technologies were invented in R&D facilities located in Israel of some of the biggest companies in the tech industry as well as new startups that were bought by those same companies. One of the biggest problems in Israel is they develop technology, not content. Most of these companies are founded by serial entrepreneurs. Once they sell their company, they go off and start work on their next project, and so on. I'm just glad that I'm alive to see an Israeli company using their technology locally first.

Also, something for you to think about... Once this service rolls out in Israel they are planning to roll it out in other parts of the world. You can think of the Israeli roll out as a giant beta test, one for a global operation.

Playcast hoping to beat OnLive to the game streaming punch

Jul 21st 2009 7:54AM (Joystiq)
The company has worked on this technology for the last four years. I saw video clips when they announced this partnership the other day, and it looks nice. They started a beta test for a 1000 clients yesterday, one that will last until the launch in early 2010.

http://www.youtube.com/watch?v=D5ujU974Oe0 (Showing Lego Indiana Jones)
http://www.youtube.com/watch?v=swAglPmlT3s (Showing Sonic Riders)

The company also mentioned they are looking to bring Call of Duty as well as SWAT games, but no GTA since the service currently lacks parental controls.

According to them, they have deals with major publishers such as Activision-Blizzard and Disney, with more coming soon, Such as EA.

They are currently showing it in SD, but promised better quality once the service is officially launched (HOT is currently in the process of improving her entire infrastructure). Also, they said that one major feature they are working on is multiplayer gaming. Since everything is happening in a remote server, communications between the players should be fairly easy and quite responsive.

The business model is currently unknown, but more information will be revealed in the coming months, as the launch date approaches.

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