The endgame for TBC was 10x more fun than in WOTLK.
I finished TBC in the top guild on our server and we were the first ones to kill KJ, although they nerfed all bosses when we were working on Felmyst. After that and since raiding has been an utter joke. I quit due to time constraints before Ulduar but Naxx was a joke. The encounters were interesting but the difficulty was ultra-casual. Wow lost all of its magic when it decided to cater to the bottom feeders, and it has started to lose its customer base now too.
You don't have to focus 100% on hardcore, but when you ignore the end-game raiding and focus 100% on casuals, the good players leave and once that happens, all you have are crappy players. Eventually they get tired of grouping with each other cause none of them know what to do or how to do it.
Its a good thing you didn't include wow in your stack of good games haha.
There's a reason wow hasn't updated us on their current subscriptions since they hit 11M. The game is dead or dying as the real talent in Blizzard has moved on. Endgame raiding is a joke. All the content is trivialized and its now just a see who can collect more mounts/vanity pets/achievements race.
Wow is a successful failure in that they had no ideas of their own they just went about implementing ideas of others in a more successful way. But at the same time they refused to learn simple lessons even EQ and UO taught the industry, and wow is a complete joke now.
After playing it since closed beta, I truly feel sorry for anyone still playing.
Kudos to anyone who tries another MMO and stops rewarding blizzard for catering to casuals and removing all challenge and excitement from the game.
SOE: Free Realms 'close to' 5 million users
Jul 25th 2009 2:19PM (Joystiq)I finished TBC in the top guild on our server and we were the first ones to kill KJ, although they nerfed all bosses when we were working on Felmyst. After that and since raiding has been an utter joke. I quit due to time constraints before Ulduar but Naxx was a joke. The encounters were interesting but the difficulty was ultra-casual. Wow lost all of its magic when it decided to cater to the bottom feeders, and it has started to lose its customer base now too.
You don't have to focus 100% on hardcore, but when you ignore the end-game raiding and focus 100% on casuals, the good players leave and once that happens, all you have are crappy players. Eventually they get tired of grouping with each other cause none of them know what to do or how to do it.
SOE: Free Realms 'close to' 5 million users
Jul 25th 2009 11:32AM (Joystiq)There's a reason wow hasn't updated us on their current subscriptions since they hit 11M. The game is dead or dying as the real talent in Blizzard has moved on. Endgame raiding is a joke. All the content is trivialized and its now just a see who can collect more mounts/vanity pets/achievements race.
Wow is a successful failure in that they had no ideas of their own they just went about implementing ideas of others in a more successful way. But at the same time they refused to learn simple lessons even EQ and UO taught the industry, and wow is a complete joke now.
After playing it since closed beta, I truly feel sorry for anyone still playing.
Kudos to anyone who tries another MMO and stops rewarding blizzard for catering to casuals and removing all challenge and excitement from the game.