bloody hell, do you want her to mention the cleaners too? She WROTE it, she never once claimed to do anymore than that, just like the animators don't sit around going "of course, my walk cycles only work because of Dave who picked the font for the menu."
infact, shes said this about the subject " With Overlord II I was there from the start, helping brainstorm stuff with Lennart Sas (the Creative Director) and Codemasters and putting together the main characters, story arch and beats. I really think it benefited from focusing on narrative right from the off. It’s certainly a stronger story for it and feels more cohesive than the first game. A large part of that is just because the whole team were more familiar with the narrative of the world."
All evidence suggests she has a great working relationship with the Triumph guys. So much that shes back for the sequel. Its as clear as day that they like her work, and how she works, because if they didn't, they simply wouldn't have her back. and not just for the sequel, but for all the spin offs too. Rhianna is freelance, which means they aren't stuck with her in any way, they choose to work with her, again and again. That only happens if people are happy.
she mentions the teams in all her interviews, but obviously, surely, you must see she cant name every person individually. The teams know this, and if its ok with them, then surely its pointless to argue it any further.
I dont think you could be any more monumentally idiotic if you tried.
some quotes:
"I really think the team pushed the boat out there in terms of level design, as well. It's a pity that it's not as well known about."
"Our cast wasn't that big (I think it was about nine actors in the end), but they were all extremely versatile and brilliant to work with. Some of them I've picked up along the way, such as Jules de Jongh, a very talented lady who was the voice of Juno in OL2, Doris and Little Red in Dark Legend, and Faith in Mirror's Edge. A pretty diverse mix."
"The Ninjas are a really strong creative team and I can't wait to see what they'll come up with next. "
... those are from this very interview! Not exactly the words of someone who works alone, are they? Oh but you said only in the context of writing... well then she'd never say something like this:
"Tam (the Creative Director), Andy Serkis and myself work-shopped for a couple of days working out the characters, the themes of the game, the relationships etc. Then I re-wrote the script based on that and also things like the bios for the characters, which not only detailed their personality, and journey through the game, but also things like how they might talk or walk. Then there was also ambient and combat dialogue writing later on in the process, for which we hired another writer (Andrew Walsh) to help with, simply because there was so much of it to do!"
That's from her other interview on this site.
that took 5 minutes, on one site, to see that she doesn't in any way consider herself to be only person in control. Far from it in fact.
You're making things up to tear someone down, its obvious. and as a last ditch attempt, now you're also presuming to know the inner working of the Writers Guild, and for one last little dig, make it personal.
Your arguments and logic are that of a gossip mag, cynical and ignorant to the last word, declaring the only possible truth to be the one you decide.
its quite clear from your rants that you love reading your own bullshit. you've fallen from being angry and aggressive for no reason to just flat out making things up to win an argument.
Your analysis of narrative structure is weak and shows inexperience. i don't care what paper claim to have written for, that fact alone doesn't qualify you to dissect scenes and claim it to be fact. whatever your eventual opinion, its still just your opinion, and your choice of website for such an outpooring is the equivalent of scribbling insults in a toilet cubicle.
Now for a fact
Rhianna won a Writers' Guild of Great Britain award (which happens to be the photo featured in this very article) for Overlord, an award for which she was nominated twice, the other nom being for Heavenly Sword.
Also, you seem to be missing one incredibly obvious thing - games are not a single handed effort. Because you didn't enjoy the story of Heavenly Sword, the blame for the pain you feel (and so obviously need to express) doesn't lie on one person alone. its a team effort, and story runs through every element. despite the fact that the majority of the gaming industry approved of Heavenly Swords narrative, if you really are that convinced you can do better with your eyes closed, please blindfold yourself and do it, cos id love to see you try, rather than spending your life insulting teams of people who did something with their lives.
you sir, stink of jealousy, ignorance, and frustration.
(I wrote all those words without asking a question and then answering immediately didnt i? Yes. Fuck.)
Mirrors edge and its animated cut scenes... a debate i have a lot. ok they dont work very well, and i think Rhianna's script was very harshly treated in the grand scheme of the project. I think she did a great job on the script, and the problems she mentioned are proof enough that it wasnt an easy project.
The quality of what the game could have been shines through in the Mirrors Edge comic which she also wrote.
Despite what a few individuals on this page rant about, she is NOT a bad writer at all, and saying so only shows how little you know. there is a big difference between a project having a bad writer and you just personally not liking the story. There's no such thing as a story that pleases everyone in the world, and games like Heavenly Sword have received some great reviews, praising the story.
Not to mention the overlord series (in case you missed it, the picture is her winning an award for the first one) just keeps getting better, and funnier as it goes on.
So yeah, shameless sucking up maybe, but what the hell, I'm a fan and i think you lot just moan because you think its cool to bitch.
Interview: Rhianna Pratchett
Jul 28th 2009 9:25PM (Joystiq)infact, shes said this about the subject " With Overlord II I was there from the start, helping brainstorm stuff with Lennart Sas (the Creative Director) and Codemasters and putting together the main characters, story arch and beats. I really think it benefited from focusing on narrative right from the off. It’s certainly a stronger story for it and feels more cohesive than the first game. A large part of that is just because the whole team were more familiar with the narrative of the world."
All evidence suggests she has a great working relationship with the Triumph guys. So much that shes back for the sequel. Its as clear as day that they like her work, and how she works, because if they didn't, they simply wouldn't have her back. and not just for the sequel, but for all the spin offs too. Rhianna is freelance, which means they aren't stuck with her in any way, they choose to work with her, again and again. That only happens if people are happy.
she mentions the teams in all her interviews, but obviously, surely, you must see she cant name every person individually. The teams know this, and if its ok with them, then surely its pointless to argue it any further.
Interview: Rhianna Pratchett
Jul 28th 2009 8:54PM (Joystiq)some quotes:
"I really think the team pushed the boat out there in terms of level design, as well. It's a pity that it's not as well known about."
"Our cast wasn't that big (I think it was about nine actors in the end), but they were all extremely versatile and brilliant to work with. Some of them I've picked up along the way, such as Jules de Jongh, a very talented lady who was the voice of Juno in OL2, Doris and Little Red in Dark Legend, and Faith in Mirror's Edge. A pretty diverse mix."
"The Ninjas are a really strong creative team and I can't wait to see what they'll come up with next. "
... those are from this very interview! Not exactly the words of someone who works alone, are they? Oh but you said only in the context of writing... well then she'd never say something like this:
"Tam (the Creative Director), Andy Serkis and myself work-shopped for a couple of days working out the characters, the themes of the game, the relationships etc. Then I re-wrote the script based on that and also things like the bios for the characters, which not only detailed their personality, and journey through the game, but also things like how they might talk or walk. Then there was also ambient and combat dialogue writing later on in the process, for which we hired another writer (Andrew Walsh) to help with, simply because there was so much of it to do!"
That's from her other interview on this site.
that took 5 minutes, on one site, to see that she doesn't in any way consider herself to be only person in control. Far from it in fact.
You're making things up to tear someone down, its obvious. and as a last ditch attempt, now you're also presuming to know the inner working of the Writers Guild, and for one last little dig, make it personal.
Your arguments and logic are that of a gossip mag, cynical and ignorant to the last word, declaring the only possible truth to be the one you decide.
Interview: Rhianna Pratchett
Jul 28th 2009 8:08PM (Joystiq)its quite clear from your rants that you love reading your own bullshit. you've fallen from being angry and aggressive for no reason to just flat out making things up to win an argument.
Your analysis of narrative structure is weak and shows inexperience. i don't care what paper claim to have written for, that fact alone doesn't qualify you to dissect scenes and claim it to be fact. whatever your eventual opinion, its still just your opinion, and your choice of website for such an outpooring is the equivalent of scribbling insults in a toilet cubicle.
Now for a fact
Rhianna won a Writers' Guild of Great Britain award (which happens to be the photo featured in this very article) for Overlord, an award for which she was nominated twice, the other nom being for Heavenly Sword.
Also, you seem to be missing one incredibly obvious thing - games are not a single handed effort. Because you didn't enjoy the story of Heavenly Sword, the blame for the pain you feel (and so obviously need to express) doesn't lie on one person alone. its a team effort, and story runs through every element. despite the fact that the majority of the gaming industry approved of Heavenly Swords narrative, if you really are that convinced you can do better with your eyes closed, please blindfold yourself and do it, cos id love to see you try, rather than spending your life insulting teams of people who did something with their lives.
you sir, stink of jealousy, ignorance, and frustration.
(I wrote all those words without asking a question and then answering immediately didnt i? Yes. Fuck.)
Interview: Rhianna Pratchett
Jul 27th 2009 6:41PM (Joystiq)The quality of what the game could have been shines through in the Mirrors Edge comic which she also wrote.
Despite what a few individuals on this page rant about, she is NOT a bad writer at all, and saying so only shows how little you know. there is a big difference between a project having a bad writer and you just personally not liking the story. There's no such thing as a story that pleases everyone in the world, and games like Heavenly Sword have received some great reviews, praising the story.
Not to mention the overlord series (in case you missed it, the picture is her winning an award for the first one) just keeps getting better, and funnier as it goes on.
So yeah, shameless sucking up maybe, but what the hell, I'm a fan and i think you lot just moan because you think its cool to bitch.