To 1. Simple question - Which is a more immersive and rewarding way to remove a shield from a badguy's grasp and pummel him with it in MUA for the Wii. A simple series of button presses(of which there are only a few) or a series of motions that feel like you're yanking the shield away and pummeling him yourself?
Second, why even develop a game for the Wii if you are not going to take advantage of the new interface in some way? At this point, anyone who buys the Wii would be disapointed by games that do not support one of its major selling points.
To 7. The designers would likely have the foresight to create very different gestures for such key moves as attacking and jumping. To the point where you wouldn't confuse the Wii Mote unless you were wielding the controller like a 4 year old having a fit.
Wii game testers wanted: must have flailing arms
Aug 29th 2006 11:54PM (Joystiq)Simple question - Which is a more immersive and rewarding way to remove a shield from a badguy's grasp and pummel him with it in MUA for the Wii. A simple series of button presses(of which there are only a few) or a series of motions that feel like you're yanking the shield away and pummeling him yourself?
Second, why even develop a game for the Wii if you are not going to take advantage of the new interface in some way? At this point, anyone who buys the Wii would be disapointed by games that do not support one of its major selling points.
To 7.
The designers would likely have the foresight to create very different gestures for such key moves as attacking and jumping. To the point where you wouldn't confuse the Wii Mote unless you were wielding the controller like a 4 year old having a fit.