David
Member since: Aug 7th, 2009
David's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 1434 Comments |
| Joystiq Playstation | 4 Comments |
| Joystiq Nintendo | 2 Comments |
| Joystiq Xbox | 10 Comments |




Double Fine returning to its adventure game roots with Kickstarter project [update: Funded!]
Feb 8th 2012 9:30PM (Joystiq)LA Noire deals on XBLM this week, Bastion deal and Rhythm Party next week
Jan 25th 2012 9:56PM (Joystiq)WRUP: So tired, dawg
Jan 21st 2012 7:55AM (Joystiq)Sonic is in this Progressive commercial
Jan 7th 2012 7:48PM (Joystiq)Play video games with your muscles
Dec 18th 2011 2:30PM (Joystiq)Metal Gear Solid Rising now Metal Gear Rising: Revengeance, developed by Platinum Games [update]
Dec 10th 2011 4:38PM (Joystiq)I'm calling it 2014.........Metal Gear Solid Rising 2: Oblatantvious Mistakerror
Vault Decoration 101: Free printable Fallout posters and vectors for the masses
Dec 4th 2011 7:30PM (Joystiq)Why JRPGs should look at the NFL's playbook
Nov 25th 2011 9:29PM (Joystiq)"Personally, yes I think JRPGs could use a redesign to a degree, but I doubt getting inspiration from a serialized cash cow is the way to do it. "
If anything, I think it's all the more reason why JRPGs need to pay attention. If a serialized cash cow can capture the mind of the gaming community year in, year out with minimal revamping, while JRPGs with 4-5 year development cycles fall flat on their face, JRPG developers and fans have little to lose by asking themselves what they can learn.
I think the key here is not to make this into a slippery slope/throw the baby out with the bath water thing. I'd be the last person to endorse turning JRPGs into rote, serialized ports like many sports games. But I don't think anyone loses anything when they ask themselves why something on the other side is finding success, as long as their committed to preserving what is unique to the JRPG genre in the process.
To play devil's advocate, here's how JRPG developers should NOT be going about this: http://www.joystiq.com/2011/11/21/kitase-square-learnt-a-lesson-with-ff-xiii-franchise-needs-m/
Why JRPGs should look at the NFL's playbook
Nov 25th 2011 9:18PM (Joystiq)Square Enix presents: Final Fantasy XV, directed by Michael Bay.
Why JRPGs should look at the NFL's playbook
Nov 25th 2011 9:17PM (Joystiq)I think you're taking this completely the wrong way. I think it's less about singling out JRPGs as proglematic and more trying to answer "Why are JRPGs suffering so badly in a Western market where they once thrived?" And along with that, "What can we do to bring them back?"
Sure, there's no dearth of generic platformers, generic FPS's, etc., but none of those genres as a whole are in the state that the JRPG is in this country. This article doesn't single them out........the gaming market has already done that. I see this column as an attempt to figure out why.