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David

Member since: Aug 7th, 2009

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Double Fine returning to its adventure game roots with Kickstarter project [update: Funded!]

Feb 8th 2012 9:30PM (Joystiq)
Double Fine/Tim: Make this Kickstarter specifically for Psychonauts 2, and I"ll donate my entire year's bonus. No joke.

LA Noire deals on XBLM this week, Bastion deal and Rhythm Party next week

Jan 25th 2012 9:56PM (Joystiq)
Can anyone speak to the LA Noire DLC? I enjoyed LA Noire, but the DLC would have to be fantastic for me to pony up for it.

WRUP: So tired, dawg

Jan 21st 2012 7:55AM (Joystiq)
Going back and starting up my ME run throughs to get ready for ME3. So, it'll be ME1 for the time being. To paragon or to renegade......

Sonic is in this Progressive commercial

Jan 7th 2012 7:48PM (Joystiq)
Using a video game character who speeds all the time and knows jack about brakes to sell car insurance. Luhhh it.

Play video games with your muscles

Dec 18th 2011 2:30PM (Joystiq)
The phalanges is a term for the specific bones in the fingers/toes, not an interchangeable term for the fingers. It's not really appropriate to refer to phalanges as trim, that's like saying your vertebrae are sore when you really mean to say your back is sore.

Metal Gear Solid Rising now Metal Gear Rising: Revengeance, developed by Platinum Games [update]

Dec 10th 2011 4:38PM (Joystiq)
Really? Revengeance?? Platinum, do you not realize vengeance and revenge are practically the same thing!???

I'm calling it 2014.........Metal Gear Solid Rising 2: Oblatantvious Mistakerror


Vault Decoration 101: Free printable Fallout posters and vectors for the masses

Dec 4th 2011 7:30PM (Joystiq)
Oh man, my office is going to be covered in these come tomorrow morning.

Why JRPGs should look at the NFL's playbook

Nov 25th 2011 9:29PM (Joystiq)
@Nateous

"Personally, yes I think JRPGs could use a redesign to a degree, but I doubt getting inspiration from a serialized cash cow is the way to do it. "

If anything, I think it's all the more reason why JRPGs need to pay attention. If a serialized cash cow can capture the mind of the gaming community year in, year out with minimal revamping, while JRPGs with 4-5 year development cycles fall flat on their face, JRPG developers and fans have little to lose by asking themselves what they can learn.

I think the key here is not to make this into a slippery slope/throw the baby out with the bath water thing. I'd be the last person to endorse turning JRPGs into rote, serialized ports like many sports games. But I don't think anyone loses anything when they ask themselves why something on the other side is finding success, as long as their committed to preserving what is unique to the JRPG genre in the process.

To play devil's advocate, here's how JRPG developers should NOT be going about this: http://www.joystiq.com/2011/11/21/kitase-square-learnt-a-lesson-with-ff-xiii-franchise-needs-m/

Why JRPGs should look at the NFL's playbook

Nov 25th 2011 9:18PM (Joystiq)
@TaengtheHero

Square Enix presents: Final Fantasy XV, directed by Michael Bay.

Why JRPGs should look at the NFL's playbook

Nov 25th 2011 9:17PM (Joystiq)
@That One Guy

I think you're taking this completely the wrong way. I think it's less about singling out JRPGs as proglematic and more trying to answer "Why are JRPGs suffering so badly in a Western market where they once thrived?" And along with that, "What can we do to bring them back?"

Sure, there's no dearth of generic platformers, generic FPS's, etc., but none of those genres as a whole are in the state that the JRPG is in this country. This article doesn't single them out........the gaming market has already done that. I see this column as an attempt to figure out why.

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