| Mail |
You might also like: WoW Insider, Massively, and more

WizzleHumpback

Member since: Aug 13th, 2009

WizzleHumpback's Latest Comments

Blog Activity
Blog# of Comments
Joystiq29 Comments
Joystiq Playstation1 Comment

Joyswag: Set of Afterglow controllers for PS3, Xbox 360 and Wii

Jul 9th 2010 10:34AM (Joystiq)
My favorite spell is turning naked mole rats into angus beef.

RUSE to support Move, not planning to support Kinect

Jul 7th 2010 6:15PM (Joystiq)
@ColorblindMonk

I agree. Motion control is a gimmick that, in my opinion, offers no selling points that appeal to me OTHER than games specifically designed for its use (i.e. party games, several of the demos shown at E3, and so forth). I would never ever replace my controller with motion control if it detriments my ability to play a game to my full potential.

That said, seeing as how Move will be cheaper overall to implement with games, I see Move succeeding over Kinect. Sony had a video cam since 2003 with the PS2 and it looks like Microsoft is now finally competing with the PlayStation Eye. Now they just need to release something that competes with Move.

Joyswag: ModNation Racers (and a PSP!)

May 15th 2010 11:20AM (Joystiq)
I would like to make a track shaped like myself. Every day since I was a wee little lad I have always pondered how thrilling it would be to drive on my own skin. So I made my mom purchase hundreds of Micro Machines and Hot Wheels just so I could drag them all over my epidermis. It was a borderline fetish that made my parents send me to the famous Rhode Island Correctional Facility for People with Fetish-like Tendencies to Drive Miniature Automobiles All Over Their Skin when I was only 10 years old. There I received treatment for my condition.

However, I never fully got over my obsession with having tiny wheels all over my body. I lost friends, made my family disown me, and flunked college by the time I was 20. I succumbed to my tiny lair at the bottom of my parents' abode constantly bathing myself in a sea of tiny cars only to feel those plastic wheels work their magic.

Now, at 25, ModNation racers gives me the opportunity to design a track the way I want it to look. If I would be able to make a track that looks exactly like me, maybe this will be the thing I need to overcome my sickness. Instead of pretend driving all over my skin with a very rare Mercedes Benz C-111 Hot Wheels car, I'll be able to create my dream car and drive it over my dream track.

Thank you for reading this poor soul's story. I trust it has been truly heartbreaking and sob-filled.

Analysts discuss impact of EA Sports Online Pass

May 13th 2010 11:30AM (Joystiq)
No one is telling EA to put multiplayer in their games. They're doing this because multiplayer is the norm nowadays. Just like the transition from VHS to DVD to blu-ray. If developers don't keep up with the trends they lose money, market prowess, and fall behind. Including multiplayer in games is almost a requirement for games to generate sales. It's not a privilege anymore for gamers, it's a right. Most of my new game purchases nowadays almost always go towards a game with a multiplayer component. If it doesn't have this feature, I'm forced to look for alternative games with a higher replay value so my $60 won't be spent for naught. So when someone says EA isn't reimbursed for the inclusion of multiplayer in their games, I just respond with, "My $60 just did."

EA can't punish those who are willing to wait 6 or 7 months to buy a used game for a good deal when the selling point of the video game IS the multiplayer. It's just another way to make money, enforce DRM, and so forth.

EA has never been a company to cater to the gamer. What about having to pay for a higher difficulty level, leaderboards, and cheat codes in Madden '10?

Review: Lost Planet 2

May 6th 2010 4:47PM (Joystiq)
Solar, well said. I'm not a game designer and I don't have much programming experience (two C++ courses in high school don't make me an expert), but if designers are able to produce mind-numbing graphics and gameplay experiences, why the hell can't they add in button mapping? Most games even have a controller menu that tells you what every button does, so is it really that hard to throw in some button mapping so gamers are more likely to sit down with a game for longer periods of time, rather than throw it away in disgust only because the buttons were configured poorly?

Most of the time I don't have a problem adapting to new controls. I play FPS's, racing games, TPS's, and Peggle all the time so I'm constantly having to adjust to new control schemes associated with different genres. However, there have been a few games I have returned/burned due to my inability to learn the controls and wrap my fingers around the controller in awkward positions. It's unfortunate that a potentially good game is rendered unplayable because you can't figure out how to move your character.

Final Fight: Double Impact's PSN requirement is anti-sharing DRM

Apr 23rd 2010 1:06PM (Joystiq)
I don't understand why they would do this on a remastered game from the LATE 1980S. If I purchase a $60 PS3 game from Gamestop, I can let as many friends borrow the game after I'm done, let them all keep it till they've beaten it, then take the game and sell it back to Gamestop. Yet they're trying to prevent more people from playing a game that's been dead for more than 20 years now that only costs $10 on the PSN today? Unbelievable.

I think they're doing this because they know it's an impulse buy. The game is still cheap and "Nintendo hard" so getting hours upon hours of playtime out of it is unlikely. So why not incorporate DRM to get more people to buy a nostalgic game kids today have more than likely never heard of?

Red Dead Redemption's online 'Multiplayer Free Roam' revealed

Apr 11th 2010 9:51PM (Joystiq)
Poop, where did you see that they confirmed the lobby to having a 16-player max limit? The narrator in the video didn't even say that. He said there were 16 players max in a deathmatch, but nothing about the size of the lobby. When PTOM and G4 are comparing the lobby to something straight out of an MMORPG, I hardly think that 16 players is something worthwhile to compare to an MMORPG sized game.

Red Dead Redemption's online 'Multiplayer Free Roam' revealed

Apr 11th 2010 9:49PM (Joystiq)
Poop, where did you see that they confirmed the lobby to having a 16-player max limit? The narrator in the video didn't even say that. He said there were 16 players max in a deathmatch, but nothing about the size of the lobby. When PTOM and G4 are comparing the lobby to something straight out of an MMORPG, I hardly think that 16 players is something worthwhile to compare to an MMORPG sized game.

Red Dead Redemption's online 'Multiplayer Free Roam' revealed

Apr 8th 2010 5:34PM (Joystiq)
PTOM actually stated that deathmatch and other game modes THEMSELVES will feature up to 16 players, but the actual game world will be more MMORPG-like, meaning much more than 16 players will actually be in the lobby at any given time, à la Playstation Home. Think of the lobby as an actual starting place to meet people to set up a 16-player deathmatch, or whathaveyou.

To further delve on the lobby system, the lobby is indeed open world but not just players will interact with one another, there will be plenty of NPCs to get involved with, as well. Hunting and "raids" will be commonplace as well.

PSN inaccessible, Trophy-supporting games unplayable on non-Slim PS3s [update 4]

Feb 28th 2010 11:37PM (Joystiq)
Um, except the fact that it's 2010.

Joystiq Archives

May 2012

SMTWTFS
 12345
6789101112
13141516171819
20212223242526
2728293031 

Featured Stories

Image

Stiq Figures, May 14 - 20: He's heating up edition

Posted on May 27th 2012 11:30PM

Image

The Joystiq Indie Pitch: Ballin

Posted on May 27th 2012 10:30PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW