WizzleHumpback
Member since: Aug 13th, 2009
WizzleHumpback's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 29 Comments |
| Joystiq Playstation | 1 Comment |
Member since: Aug 13th, 2009
| Blog | # of Comments |
|---|---|
| Joystiq | 29 Comments |
| Joystiq Playstation | 1 Comment |
Joyswag: Set of Afterglow controllers for PS3, Xbox 360 and Wii
Jul 9th 2010 10:34AM (Joystiq)RUSE to support Move, not planning to support Kinect
Jul 7th 2010 6:15PM (Joystiq)I agree. Motion control is a gimmick that, in my opinion, offers no selling points that appeal to me OTHER than games specifically designed for its use (i.e. party games, several of the demos shown at E3, and so forth). I would never ever replace my controller with motion control if it detriments my ability to play a game to my full potential.
That said, seeing as how Move will be cheaper overall to implement with games, I see Move succeeding over Kinect. Sony had a video cam since 2003 with the PS2 and it looks like Microsoft is now finally competing with the PlayStation Eye. Now they just need to release something that competes with Move.
Joyswag: ModNation Racers (and a PSP!)
May 15th 2010 11:20AM (Joystiq)However, I never fully got over my obsession with having tiny wheels all over my body. I lost friends, made my family disown me, and flunked college by the time I was 20. I succumbed to my tiny lair at the bottom of my parents' abode constantly bathing myself in a sea of tiny cars only to feel those plastic wheels work their magic.
Now, at 25, ModNation racers gives me the opportunity to design a track the way I want it to look. If I would be able to make a track that looks exactly like me, maybe this will be the thing I need to overcome my sickness. Instead of pretend driving all over my skin with a very rare Mercedes Benz C-111 Hot Wheels car, I'll be able to create my dream car and drive it over my dream track.
Thank you for reading this poor soul's story. I trust it has been truly heartbreaking and sob-filled.
Analysts discuss impact of EA Sports Online Pass
May 13th 2010 11:30AM (Joystiq)EA can't punish those who are willing to wait 6 or 7 months to buy a used game for a good deal when the selling point of the video game IS the multiplayer. It's just another way to make money, enforce DRM, and so forth.
EA has never been a company to cater to the gamer. What about having to pay for a higher difficulty level, leaderboards, and cheat codes in Madden '10?
Review: Lost Planet 2
May 6th 2010 4:47PM (Joystiq)Most of the time I don't have a problem adapting to new controls. I play FPS's, racing games, TPS's, and Peggle all the time so I'm constantly having to adjust to new control schemes associated with different genres. However, there have been a few games I have returned/burned due to my inability to learn the controls and wrap my fingers around the controller in awkward positions. It's unfortunate that a potentially good game is rendered unplayable because you can't figure out how to move your character.
Final Fight: Double Impact's PSN requirement is anti-sharing DRM
Apr 23rd 2010 1:06PM (Joystiq)I think they're doing this because they know it's an impulse buy. The game is still cheap and "Nintendo hard" so getting hours upon hours of playtime out of it is unlikely. So why not incorporate DRM to get more people to buy a nostalgic game kids today have more than likely never heard of?
Red Dead Redemption's online 'Multiplayer Free Roam' revealed
Apr 11th 2010 9:51PM (Joystiq)Red Dead Redemption's online 'Multiplayer Free Roam' revealed
Apr 11th 2010 9:49PM (Joystiq)Red Dead Redemption's online 'Multiplayer Free Roam' revealed
Apr 8th 2010 5:34PM (Joystiq)To further delve on the lobby system, the lobby is indeed open world but not just players will interact with one another, there will be plenty of NPCs to get involved with, as well. Hunting and "raids" will be commonplace as well.
PSN inaccessible, Trophy-supporting games unplayable on non-Slim PS3s [update 4]
Feb 28th 2010 11:37PM (Joystiq)