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Sansai

Member since: Sep 3rd, 2006

Sansai's Latest Comments

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Joystiq10 Comments

Professor Layton meets Phoenix Wright in crossover 3DS game

Oct 19th 2010 9:58AM (Joystiq)
OBJECTION!

er...

AWESOME!

Metroid: Other M trailer features a Samus soliloquy

Mar 2nd 2010 6:06PM (Joystiq)
Looks a little Japanese to me. Oh wait that's right... Nintendo is a Japanese company... hmmm wonder if there is a connection with anime there.

Borderlands' Zombie Island DLC trailer has us in stitches

Nov 24th 2009 4:00PM (Joystiq)
This is wear the trolls live! Get you one!

Borderlands DLC available November 24 on PS3, Xbox 360

Nov 19th 2009 10:26AM (Joystiq)
Easy way to party up in a LAN with friends, just get them all onto a Hamachi group and bang insta LAN party without any of the travel time.

Gearbox spills details on Borderlands' Zombie Island DLC

Nov 19th 2009 10:23AM (Joystiq)
Think I am just gonna sit this one out a while. See how long I can stave off my craving for more content and pray they eventually come out with a DLC collection like many games have been producing once they pop out 3 or more of these little gems.

'Project Needlemouse' (not really) revealed!

Sep 15th 2009 10:05AM (Joystiq)
More like "Project Pikachu in a Sombrero"

Joystiq Review: Peggle Dual Shot

Mar 13th 2009 1:21PM (Joystiq)
In a similar strain you might argue that Monopoly or the game Sorry are not games because it is mostly based on the luck of the roll of a die. I would like to argue though that in the game of Peggle and much like in the game of Monopoly, when a round is close to its end and most of the Pegs are destroyed/ most of the property is owned the game takes on another level of difficulty that doesn't just require mere luck but a certain finesse and skill. Just my two cents, carry on.

Rumor: Fez dev site hints at possible XBLA release

Mar 5th 2009 1:06AM (Joystiq)
It's going to be on the gamecube obviously.

Yawn: Ubisoft bringing Protöthea to WiiWare

Jun 2nd 2008 11:07AM (Joystiq)
Anyone think that this is very similiar to capcom's Twin Bee game?

Game designers stuck being "Romantic"

Sep 3rd 2006 6:28PM (Joystiq)
Actually this is very insightful. I was wondering when people would start to notice this trend. I would like to see some games that make the scenarios and enemies a bit more varied. Are there really any games out there that have a really dark mood to them but don't use Zombies or ghosts or somekind of demon to express this emotion?

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