If that's the console trend next generation (or even this generation with the way things are going), I may go back to dedicated PC gaming. At least there, users can use mods to bend the games to their whim. I believe I saw a tutorial about how to swap out the ME3 ending files to use your own.
Not that I ever really left PC gaming, I just don't as much as I used to due to the simplicity of gaming with friends on a console.
Probably because the board was already given a second chance. He's conveniently forgetting that he has a second game that uses the board (TH: Shred), which also bombed horribly.
Late to the reply (stupid work and it's stupid keeping me busy).
And Double Fine puts that price point at 4$0k for a patch, not $100k. That also assumes that the $40k is actually MS fees and costs, and doesn't include paying people for patch development and testing.
There are ways that a game can be structured to allow tweaks and modifications to be done without requiring a patch every time (netvars is an example). Patching should fix glitches and bugs, netvars should be used for balancing. 75% of that 'balancing' patch could've been done if they structured their game's information correctly. One of the biggest problems with BF3, the USAS + Frags combo, could've been tweaked and fixed already if netvars were used. Same with the FAMAS. Same with.. you get the idea.
MS also has an option to partner with larger studios to streamline a rapid patching process (An example is Activision, Sledgehammer, and MW3 - they were patching nearly weekly when it came out). I'm not sure how this affects the cost, but I assume it'd be cheaper that the normal patching processes.
How about they just use a reasonable patching schedule for consoles. Last I heard, the "Super Patch" still hasn't dropped - a patch which includes fixes that were pushed out on the PC back on December 6th.
This debate will always go on. Not because there's some compelling evidence on both sides (cuz, as the video points out, there isn't). It will always be debated because people aren't comfortable with a hyper-sexual player model being a transvestite.
It's a sad, sad day when a key advertising point is.. "Balanced Teams." It's even sadder when I can't recall a shooter that has actually done balanced teams correctly in a quite a while...
You're the counterbalance for me and my crash-laden 4.5 hours.
And here's some advice: NEVER contact Bethesda's support unless you like banging your head on a brick wall until you get brain damage. Some of the support I've ever experienced. (I'll save you the long-winded story of my frustrations.)
Don't get me wrong, when I eventually upgrade my PC, I'll probably log a huge amount of hours (I did enjoy the little I got to play quite a bit).. but as it is on my current system, it's unplayable, and Bethesda essentially shoots me the bird when I ask their help to fix my problems.
Man, this takes me back. I also wouldn't mind seeing the Phantasmagorias re-released. And Ripper, but only because my copy of Ripper had a defective disc and wouldn't run (some 15 years ago).... also, because it has Christopher Walken in it.
Hell, wrap all 5 of these up into a package, throw it on Steam as some "Retro Point-and-Click Horror" deal, and sell it for $10 or $15.
Browserquest: an MMO tech demo made to work in browsers everywhere
Mar 29th 2012 9:19AM (Joystiq)That was something that's already been possible in your browser before, and has been since some time around 2003.
Mass Effect 3 player feedback spawns 'content initiatives,' details in April
Mar 21st 2012 1:06PM (Joystiq)If that's the console trend next generation (or even this generation with the way things are going), I may go back to dedicated PC gaming. At least there, users can use mods to bend the games to their whim. I believe I saw a tutorial about how to swap out the ME3 ending files to use your own.
Not that I ever really left PC gaming, I just don't as much as I used to due to the simplicity of gaming with friends on a console.
Kill with greater variety and look good doing it in Skyrim's 1.5 update
Mar 16th 2012 12:33PM (Joystiq)This is the Internet, where facts are opinions, opinions are fact, and anything you say that I disagree with is just a bold-faced lie!
Tony Hawk says Ride was 'a bit rushed,' still thinks critics didn't give his board a chance
Mar 9th 2012 10:14AM (Joystiq)Probably because the board was already given a second chance. He's conveniently forgetting that he has a second game that uses the board (TH: Shred), which also bombed horribly.
Battlefield 3: Close Quarters announced for June, two more packs incoming
Mar 8th 2012 11:36AM (Joystiq)Late to the reply (stupid work and it's stupid keeping me busy).
And Double Fine puts that price point at 4$0k for a patch, not $100k. That also assumes that the $40k is actually MS fees and costs, and doesn't include paying people for patch development and testing.
There are ways that a game can be structured to allow tweaks and modifications to be done without requiring a patch every time (netvars is an example). Patching should fix glitches and bugs, netvars should be used for balancing. 75% of that 'balancing' patch could've been done if they structured their game's information correctly. One of the biggest problems with BF3, the USAS + Frags combo, could've been tweaked and fixed already if netvars were used. Same with the FAMAS. Same with.. you get the idea.
MS also has an option to partner with larger studios to streamline a rapid patching process (An example is Activision, Sledgehammer, and MW3 - they were patching nearly weekly when it came out). I'm not sure how this affects the cost, but I assume it'd be cheaper that the normal patching processes.
Battlefield 3: Close Quarters announced for June, two more packs incoming
Mar 7th 2012 11:30AM (Joystiq)How about they just use a reasonable patching schedule for consoles. Last I heard, the "Super Patch" still hasn't dropped - a patch which includes fixes that were pushed out on the PC back on December 6th.
Poison was always a transgender character, and here's a documentary proving it
Feb 27th 2012 10:01AM (Joystiq)This debate will always go on. Not because there's some compelling evidence on both sides (cuz, as the video points out, there isn't). It will always be debated because people aren't comfortable with a hyper-sexual player model being a transvestite.
Binary Domain demo drops into US Feb. 14 for PS3, Feb. 15 for Xbox
Feb 14th 2012 1:17PM (Joystiq)Todd Howard: Over 10 million Skyrim players, average PC playtime 75 hours
Feb 9th 2012 11:28AM (Joystiq)You're the counterbalance for me and my crash-laden 4.5 hours.
And here's some advice: NEVER contact Bethesda's support unless you like banging your head on a brick wall until you get brain damage. Some of the support I've ever experienced. (I'll save you the long-winded story of my frustrations.)
Don't get me wrong, when I eventually upgrade my PC, I'll probably log a huge amount of hours (I did enjoy the little I got to play quite a bit).. but as it is on my current system, it's unplayable, and Bethesda essentially shoots me the bird when I ask their help to fix my problems.
The 7th Guest and The 11th Hour re-released for PC
Feb 3rd 2012 9:51AM (Joystiq)Hell, wrap all 5 of these up into a package, throw it on Steam as some "Retro Point-and-Click Horror" deal, and sell it for $10 or $15.