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MarkTAW

Member since: Dec 28th, 2005

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Time to get that 60GB PS3 model -- because you have to [update 1]

Sep 13th 2006 3:14AM (Joystiq Playstation)
This makes perfect sense. Most of the lower price point customers are also the customers who are willing to wait for the price to drop naturally.

Analyst: 80% of launch PS3s will be 60GB ($599)

Sep 13th 2006 1:50AM (Joystiq)
It makes sense, the people who want to pay less are also the people who are willing to wait for the price to come down. The market for both "need it now and need it cheap" is much, much smaller.

Goodness! A Blu-ray disc with 200GB!

Sep 2nd 2006 12:59AM (Joystiq Playstation)
Finally, a disc that can fit the entire Lord of the Rings trilogy with all the extras!!!!

Boomerang controller -- bust or discarded treasure?

Aug 28th 2006 7:47PM (Joystiq Playstation)
WOW. Just wow. I know this is PS3 fanboy and all, but the backlash against the controller was insurmountable upon it's unveiling, and now only positive responses.

The masses are so fickle.

Resident Evil 5: camera shifting? Hypothesize!

Aug 26th 2006 3:31AM (Joystiq Playstation)
Motion sensing to aim your gun is probably the single best thing I've heard about next gen. Except for MGS4.

Molyneux: "I'm lazy... motion sensing may be annoying"

Aug 26th 2006 3:30AM (Joystiq Playstation)
You know, I wasn't crazy about motion sensing before, but after reading the MGS4 screencap thread and thing thing about the new RE game using motion sensing to aim the gun, I realized that motion sensing to aim the gun is perfect. Aiming is SO clumsy with the D-pad or analog stick, aiming using motion would fix so many problems with so many games.

Metal Gear Solid 4 is still lookin' good

Aug 25th 2006 1:07AM (Joystiq Playstation)
After the camera angle change in MGS3 Subsistence, I think we all know that the in-game footage is just as good as the cutscene footage. Spin the camera around when you're close enough to a wall so that the camera is forced to get in close to Snake and you see how much detail there is, right down to the lettering on the canteen hanging from his belt.

No, I have no doubt that the quality is as good as in game. What will change in-game is the motion. They can't motion capture every contingency, so the movement will be restricted a bit, more mechanical, and of course the camera will be more static.

The pictures look grainy to me, like they're captures of video or highly compressed. Even given that, though, what's really impressive to me is how the things in the background appear faded, giving the game real depth.

Industry rant: Watermarking game images

Aug 18th 2006 7:35PM (Joystiq)
I've often wondered whether or not Joystiq played fast & loose with copyright laws when they posted images that seem to have come from images.google.com to go with their articles...

Okami: before and after cel-shading

Aug 15th 2006 11:56PM (Joystiq)
"one of the few occasions where technical limitations actually (and arguably) lead to a more visually striking game"

Infocom developers often considered the miniscule memory of the C64 (the lowest platform they ran on, and therefore the one they had to develop for), as a limitation that lead to better & more creative games.

One important PS3 question finally answered

Aug 7th 2006 11:48PM (Joystiq Playstation)
So now that games will be saved on the hard drive, does that mean rebooting the machine every time I get an alert in Metal Gear won't work anymore?

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