I know Chris Grant is reading these comments and just saying over and over to himself, "gamers, more than anyone will complain about change."
I beg you, please give weight to some of the criticism. I've been listening to the Joystiq podcast since the early days and it was (and still would be) my single favorite podcast were it not for the format change.
Ok, you guys got burned out, I get it. But you threw the baby out with the bathwater on this one (see my comment on the first reboot episode were I compared this whole situation to Volition and the Red Faction franchise). This episode, like the Duke episode was almost unlistenable.
We want Justin. We want the funny. We want the unplanned dialogue that was so great. We want "whatcha playin!?" and the jaded reactions to the week's news. We want more episodes, not less. We want to hear your opinions of companies, not the companies' opinions of themselves.
Please. As a loyal follower, stop this. This new direction is bland, surprisingly thin on content, and downright uninteresting.
This reboot is a tragedy. Chris, man, come on. Swallow your pride on this and listen to the feedback.
You guys basically pulled a move right out of Volition's playbook:
The old show was 'Red Faction: Guerilla,' the new show is 'Red Faction: Amargeddon.' You've managed to throw out everything that was worth keeping, and instead go in a direction that is about as much fun to listen to as it is to watch late-night infomericals.
I also don't understand the focus on DNF. You didn't like it. Ars really didn't like it. Chances are your readers will feel the same way. And yet you feel compelled to dedicate over an hour to it?
Sorry, I love you guys, but your old format was far superior in almost every way. What made the older episodes so great was the thoughtful discussion of games at a granular level. Narrative archs, storytelling mechanics, gameplay mechanics, and all sorts of great insider information were offered up.
This most recent episode could have been a 15 minute segment in the old. This poster feels that making an entire show about DNF is exactly the wrong king of journalistic solution to the slump you guys find yourselves in.
I won't expect you guys to go back to the old format; it was pretty clear you were burned out on it. Still, I listened to the Joystiq podcast regularly for years and loved every single minute. It was the only other podcast besides 'This American Life' that I consistently listened to like clockwork every weekend. I will miss the old format.
Played this demo last night. My fears have been confirmed. Simply put, there is no comparison between this and Red Faction Guerilla.
In Guerilla, you played a terrorist and spent a good amount of time destroying goverment property. It was interesting, deep, replayable, and just downright fun.
This game has you shooting generic neon-colored aliens in claustrophic dark caves. Let me be clear: this is not fun. And there is no challenge. You dispense your foes with such overwhelming firepower you might as well be pissing on an ant colony.
About that firepower: You have an arm band that repairs anything, a gun that shoots black holes, a gun that magnetizes anything to anything else, and some kind of kinetic force powers to boot. Don't forget an indestructable armored suit that auto locks onto anything and can instant-kill anything by charging through it. Did I mention you're just a lowly miner?
Ok, this is garbage. Volition managed to remove everything that was fun in Guerilla and replace it with...well Doom 3 with slightly destructible environments. The magnet gun is cool, sure, but it's completely unnecessary and certainly not a game-changer (say, like Half Life 2's gravity gun).
Long live Red Faction Guerilla, one of the most underrated games on the 360 and one of the best games of the past 5 years. Now if only Volition would realize it.
@tenacioustoaster I've played and beat them all, some multiple times. That said, I think that the direction they've gone in with Guerilla is exactly what the franchise needed to distinguish itself.
If they wanted to bring back the real goods from RF 1, they could let us tunnel through walls (and even the ground) with rocket launchers. That's what I really want to see: fully destructable buildings with fully destructable terrain in a single RF title. And keep the vehicles. Improve the political and faction intrigue. Steer clear of cliches (read: monsters).
Red Faction: Guerilla is one of my favorite games of all time. This new one they're working on sounds like garbage. I loved the vehicles and the open world. I don't know any other game where you can apply a half-dozen sticky bombs to a truck, drive it off a ledge, and slam it through a god-damned building, then leap out and detonate what's left. The faction missions were a lot of fun too - starting little skirmishes that erupt into full scale battles in an effort to take back territory from the EDF actually had real in-game purpose.
I don't need monsters to shoot at to be happy. If I wanted dark caves, physics guns and aliens to shoot at I could go play, well, almost any first or third person title of the past 6 years. Almost; there's always Guerilla to play.
Guerilla is a truly fun sandbox experience and I'm beyond depressed that they are removing all the things that made the franchise great, for everything that makes every other franchise run-of-the-mill.
The Joystiq Show - 002: Unsung Games of E3 2011
Jul 13th 2011 4:08PM (Joystiq)I beg you, please give weight to some of the criticism. I've been listening to the Joystiq podcast since the early days and it was (and still would be) my single favorite podcast were it not for the format change.
Ok, you guys got burned out, I get it. But you threw the baby out with the bathwater on this one (see my comment on the first reboot episode were I compared this whole situation to Volition and the Red Faction franchise). This episode, like the Duke episode was almost unlistenable.
We want Justin. We want the funny. We want the unplanned dialogue that was so great. We want "whatcha playin!?" and the jaded reactions to the week's news. We want more episodes, not less. We want to hear your opinions of companies, not the companies' opinions of themselves.
Please. As a loyal follower, stop this. This new direction is bland, surprisingly thin on content, and downright uninteresting.
This reboot is a tragedy. Chris, man, come on. Swallow your pride on this and listen to the feedback.
The Joystiq Show - 001: Duke Nukem Forever
Jun 20th 2011 3:10PM (Joystiq)The Joystiq Show - 001: Duke Nukem Forever
Jun 20th 2011 3:08PM (Joystiq)The old show was 'Red Faction: Guerilla,' the new show is 'Red Faction: Amargeddon.' You've managed to throw out everything that was worth keeping, and instead go in a direction that is about as much fun to listen to as it is to watch late-night infomericals.
I also don't understand the focus on DNF. You didn't like it. Ars really didn't like it. Chances are your readers will feel the same way. And yet you feel compelled to dedicate over an hour to it?
Sorry, I love you guys, but your old format was far superior in almost every way. What made the older episodes so great was the thoughtful discussion of games at a granular level. Narrative archs, storytelling mechanics, gameplay mechanics, and all sorts of great insider information were offered up.
This most recent episode could have been a 15 minute segment in the old. This poster feels that making an entire show about DNF is exactly the wrong king of journalistic solution to the slump you guys find yourselves in.
I won't expect you guys to go back to the old format; it was pretty clear you were burned out on it. Still, I listened to the Joystiq podcast regularly for years and loved every single minute. It was the only other podcast besides 'This American Life' that I consistently listened to like clockwork every weekend. I will miss the old format.
P.S. No Ludwig and Justin either? Le sigh.
Red Faction: Armageddon demo now live (and extra magnetic)
May 4th 2011 2:21PM (Joystiq)In Guerilla, you played a terrorist and spent a good amount of time destroying goverment property. It was interesting, deep, replayable, and just downright fun.
This game has you shooting generic neon-colored aliens in claustrophic dark caves. Let me be clear: this is not fun. And there is no challenge. You dispense your foes with such overwhelming firepower you might as well be pissing on an ant colony.
About that firepower: You have an arm band that repairs anything, a gun that shoots black holes, a gun that magnetizes anything to anything else, and some kind of kinetic force powers to boot. Don't forget an indestructable armored suit that auto locks onto anything and can instant-kill anything by charging through it. Did I mention you're just a lowly miner?
Ok, this is garbage. Volition managed to remove everything that was fun in Guerilla and replace it with...well Doom 3 with slightly destructible environments. The magnet gun is cool, sure, but it's completely unnecessary and certainly not a game-changer (say, like Half Life 2's gravity gun).
Long live Red Faction Guerilla, one of the most underrated games on the 360 and one of the best games of the past 5 years. Now if only Volition would realize it.
Preview: Dragon Age 'Golems of Amgarrak' DLC
Jul 27th 2010 4:57PM (Joystiq)Red Faction: Armageddon and the balance of open-world versus story-driven
Jul 27th 2010 4:51PM (Joystiq)If they wanted to bring back the real goods from RF 1, they could let us tunnel through walls (and even the ground) with rocket launchers. That's what I really want to see: fully destructable buildings with fully destructable terrain in a single RF title. And keep the vehicles. Improve the political and faction intrigue. Steer clear of cliches (read: monsters).
Red Faction: Armageddon and the balance of open-world versus story-driven
Jul 27th 2010 4:08PM (Joystiq)I don't need monsters to shoot at to be happy. If I wanted dark caves, physics guns and aliens to shoot at I could go play, well, almost any first or third person title of the past 6 years. Almost; there's always Guerilla to play.
Guerilla is a truly fun sandbox experience and I'm beyond depressed that they are removing all the things that made the franchise great, for everything that makes every other franchise run-of-the-mill.
Win even more loot from WoW.com
Sep 11th 2009 4:09PM (WoW)