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Sigma 7

Member since: Sep 11th, 2006

Sigma 7's Latest Comments

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Joystiq8 Comments
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Contest: Win a Razer DeathAdder Left Hand Edition PC gaming mouse

Apr 19th 2010 3:32PM (Big Download)
They should make ambidextrous mice - while keeping them ergonomic.

Command and Conquer 4 leaves out LAN play and dedicated servers

Feb 21st 2010 8:36AM (Big Download)
Yeah, removing LAN capability is bad.

But Dedicated Servers requires changing the paradigm of the C&C series, unless you just use them as a matchmaking service.

Swag Sunday: Game show giveaway extravaganza! (Wii)

Nov 30th 2009 1:59AM (Joystiq)
Jeopardy, since it's one of the few gameshows that isn't based around pure chance.

Contest: Win one of five Steam codes for Order of War

Oct 24th 2009 4:22PM (Big Download)
Those screenshots look nice, but I'll see more from the demo.

Joyswag: 3 Days of Red Alert 3 swag [update]

Apr 1st 2009 9:55AM (Joystiq)
Flair is twice as dangerous as a special infected; he has twice as many hitpoints.

Joyswag: 3 Days of Red Alert 3 swag [update]

Apr 1st 2009 9:53AM (Joystiq)
Quebec had trouble with enough fly-by-night "contests" and lotteries that they require a license to do those sort of things. The paperwork required is tenuous and much greater than what a fly-by-night operator would want to do in their limited time frame.

Basically, most lotteries available in that province are through Loto-Quebec

Joyswag: Onyx DS Lite and Blue Dragon Plus

Mar 18th 2009 12:58PM (Joystiq)
Keep. As shown in the photo, it's decoration and it works.

MIDI is the future of game audio

Mar 9th 2007 8:59PM (Joystiq)
The main problem with MIDIs is that they are different depending on the player used. (e.g. The midi used in Descent may sound great in-game, but not as well in WMP or Winamp.)

I tended to like the Impulse Tracker files used within the Unreal engine - while the files are larger, it will sound the same regardless of where it's played (although a player for it isn't as common.)

A Gamer's Manifesto

Nov 25th 2006 6:44AM (Joystiq)
1. Gamers don't just want to play, they want to win. If the computer is too smart, the players won't enjoy the game. You want to play against advanced AI, challenge Deep Blue. Good luck beating it though.


Quick question: Have you played a game with an AI players so simple that you feel completely bored with the game? For example, Red Alert 2 - where you can fight against 7 AI players and win without problem. As proof: Build one prism tank to wipe out the enemy base - a tactic that a human player can counter by defending with one regular tank.

The correct solution is found in UT2004, which has eight gradual difficulty settings. The lowest is dead simple, the middle ones become a threat, and the highest ones simulate online play with perfectly accurrate snap-shots.



FoxTrot's Sudoku-ometry [update 2]

Oct 15th 2006 10:35PM (Joystiq)
#19:
Easy or "regular" sudoku puzzles are menial, since they are designed in a way where you can identify a location of a number simply because the other cells are directly covered by such a number.

This samauri sudoku is merely five sudokus overlayed. The trick is to attack the corners of the middle sudoku in order to isolate all five sudokus from eachother - once you've done that, you merely have four independant sudokus to solve (in case of the Oct 15, 2006 puzzle, the center one can be solved without having to mark the corner segments.)

If the puzzle isn't hard to begin with, making it larger only makes it longer and/or intimidating rather than more difficult. Hunting down that key to advance the puzzle isn't fun in video games, and isn't fun with sudokus either.

For reference, there's a sudoku solver shown here: http://www.scanraid.com/sudoku.htm
If it solves sudokus without having to enter the naked pairs/triples, then the sudoku was too easy. While you will need to manually enter information inferred from the corners, it solved the center puzzle without issue.

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