i played this game a few months ago after following a digg link. Got old after about 4 hours (total not straight). It had a stopping point,where you couldn't eat anything else, so maybe i need to read the paper to understand why it didn't get that much more difficult.
fav has got to be x-men by konami (1992). Remember playing it at an old amusement place for kids called the "something" pelican (can't remeber the first part of the name). Wasted more quarters than...well...i guess a more addicted player. Plus, it really wasn't a waste. Although i couldn;t play mini-golf because all my money had dissappeared. : )
Tsk tsk, IGN. Time to update that "internet use" policy! [update 1]
Sep 15th 2006 12:55AM (Joystiq)NYT: Wii to launch Nov. 19 for $250 in US [update 6]
Sep 14th 2006 1:25AM (Joystiq)Flow in Games: an interactive thesis on dynamic difficulty
Sep 12th 2006 10:26PM (Joystiq)Joyswag: A Castle Crashers tee for your thoughts ... the revenge! [update 1]
Sep 12th 2006 5:17PM (Joystiq)