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Martin

Member since: Sep 13th, 2006

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Joystiq1 Comment

Flow in Games: an interactive thesis on dynamic difficulty

Sep 13th 2006 11:05AM (Joystiq)
Someone here mentioned Oblivion, and i totally agree. DDA (or dynamic levelling in this case) totally killed the experience for me in that game.

On the opposite side, we have the Gothic series of RPG's. I dare you to venture too far out in the woods before you got your character somewhat beefed up... First time i saw a Shadowbeast coming after me I almost shit my pants! And the feeling of finally being able to take one down... amazing. Thats what I call creating an immersive world, that doesnt feel molded around YOU.

I believe this DDA thing is taking gaming to the complete opposite way of where i would like it to go...

/Martin

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