Murc, that isn't a modchip. It is just a variation on the dvd drive firmware hack.
The people responsible for the security in the 360 must be patting themselves on the back by now. The console has been out nearly a year and the best anyone has been able to do is hack the drive's firmware (which, I should point out, is the last thing anyone did with the original xbox).
jchensor, they promised top selling games at launch. No more, no less. Are there top selling games on the list? Yes? They promised that they would continue to work on BC after launch, with the GOAL of eventually making every xbox game compatible. Have they continued to work on it? Yes.
Not once did they say that the 360 would be 100% bc at launch, regardless of what you heard in your fantasy world.
NewtypeCJ, what makes you think that the emu ninjas don't ask for information when they're having trouble figuring out what is going wrong?
There is so much misinformation, rampant speculation, and baseless assumptions being made here its rediculous.
The whiney gimme every game now attitude most people have is getting equally rediculous. You all act like it is some personal insult that [insert favorite game here] isn't done yet. Everyone's "favorite game" is different. They aren't all going to get done at once. Ergo, someone's favorite game will probably be working before yours. Especially a game that sold less copies than 360s sold in Japan. Get over it.
Holy crap ... 600 terabytes of data transfered in one week.
It would take my computer 728 days saturating the NIC to transmit that much data. Or 104 computers like mine transmitting non-stop for 7 days ... yeesh.
That's the equivelent of 76800 dvds of data. If they mailed that many dvd's out it would cost $25,000 ...
(playing games with large numbers like this is fun)
Moogle, people will be cheesed off no matter what they do. Imagine the number of whiners that would be posting about how Microsoft kicked their puppy by "slipping" the launch date while stockpiling millions of xbox360's in a warehouse somewhere.
csokn, the "US" numbers I quoted were the highest out of all markets. In Japan, the attach rate for the PS2 was ~8.5 games per console.
You are correct that hardware periphals do alter the figure by a small amount. You are also correct in stating that production costs of the hardware aren't the only thing taken into account.
But, as I'm sure you're beginning to imagine, it does not mean that Sony can set an arbitrary price and meet it. They cannot under any circumstances hit a $400 pricepoint if it costs them $600 to manufacture a unit.
No amount of "accounting" or handwaving can make that sort of loss disappear. If I start with $20 and end up with $5, I've only got $5 -- no accountant can change that. Sure, I'm sure I could come up with a bunch of babble to justify it, but at the end of the day I've lost $15.
How much "loss" is acceptable in a loss leader? $10? $100? $500? The whole point with selling a loss leader is to make the money back over time. If you don't make the money back and turn a profit, you've done nothing but lose money (which is bad).
Sony can't just arbitrarily set the price a $400 and pat themselves on the back. They need to consider what kind of revenue they'll be making from that sale. If they expect they'll pull in an addition $50 on liscened "razorblade" sales, then the most they can sell their product at is $50 under cost of production in order to break even.
So, with that in mind, considering that the PS2 sold an average of 11 games per console sold in the US, and that liscense fees per game average about $8, Sony can afford to sell the PS3 at an $88 loss. If they intend to make no money, at all, ever.
If there is anyone here who thinks that "high end" Bose speakers sound good, do yourself a favor and listen to a pair of B&W DM602s in a real home theater/audio store...
If you actually paid money for Bose equipment, you will weep at how much money you wasted on that crap ...
Microsoft fires back at DVD firmware hack
Oct 6th 2006 4:44AM (Engadget)The people responsible for the security in the 360 must be patting themselves on the back by now. The console has been out nearly a year and the best anyone has been able to do is hack the drive's firmware (which, I should point out, is the last thing anyone did with the original xbox).
Psychonauts still not guaranteed to be Xbox 360-compatible
Jun 20th 2006 2:33PM (Joystiq)Not once did they say that the 360 would be 100% bc at launch, regardless of what you heard in your fantasy world.
Psychonauts still not guaranteed to be Xbox 360-compatible
Jun 20th 2006 1:55PM (Joystiq)There is so much misinformation, rampant speculation, and baseless assumptions being made here its rediculous.
The whiney gimme every game now attitude most people have is getting equally rediculous. You all act like it is some personal insult that [insert favorite game here] isn't done yet. Everyone's "favorite game" is different. They aren't all going to get done at once. Ergo, someone's favorite game will probably be working before yours. Especially a game that sold less copies than 360s sold in Japan. Get over it.
Bill Gates dropping the day-to-day MSFT grind
Jun 16th 2006 12:48AM (Joystiq)E3 boosts Xbox Live Marketplace downloads
May 18th 2006 11:19PM (Joystiq)It would take my computer 728 days saturating the NIC to transmit that much data. Or 104 computers like mine transmitting non-stop for 7 days ... yeesh.
That's the equivelent of 76800 dvds of data. If they mailed that many dvd's out it would cost $25,000 ...
(playing games with large numbers like this is fun)
Console launch lines and "shortages," explained
Apr 30th 2006 2:30PM (Joystiq)PSM "reveals" PS3 release date, price
Apr 27th 2006 1:57AM (Joystiq)You are correct that hardware periphals do alter the figure by a small amount. You are also correct in stating that production costs of the hardware aren't the only thing taken into account.
But, as I'm sure you're beginning to imagine, it does not mean that Sony can set an arbitrary price and meet it. They cannot under any circumstances hit a $400 pricepoint if it costs them $600 to manufacture a unit.
No amount of "accounting" or handwaving can make that sort of loss disappear. If I start with $20 and end up with $5, I've only got $5 -- no accountant can change that. Sure, I'm sure I could come up with a bunch of babble to justify it, but at the end of the day I've lost $15.
PSM "reveals" PS3 release date, price
Apr 26th 2006 10:30PM (Joystiq)How much "loss" is acceptable in a loss leader? $10? $100? $500? The whole point with selling a loss leader is to make the money back over time. If you don't make the money back and turn a profit, you've done nothing but lose money (which is bad).
Sony can't just arbitrarily set the price a $400 and pat themselves on the back. They need to consider what kind of revenue they'll be making from that sale. If they expect they'll pull in an addition $50 on liscened "razorblade" sales, then the most they can sell their product at is $50 under cost of production in order to break even.
So, with that in mind, considering that the PS2 sold an average of 11 games per console sold in the US, and that liscense fees per game average about $8, Sony can afford to sell the PS3 at an $88 loss. If they intend to make no money, at all, ever.
PSM "reveals" PS3 release date, price
Apr 26th 2006 8:44PM (Joystiq)Sony trounces MSFT & Nintendo in brand trust survey [update 1]
Mar 30th 2006 3:00AM (Joystiq)If you actually paid money for Bose equipment, you will weep at how much money you wasted on that crap ...