robert.russ
Member since: Oct 7th, 2009
robert.russ's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 9 Comments |
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Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM

Kinect for Windows is coming early 2012, beta 2 of SDK now available
Nov 7th 2011 7:58AM (Joystiq)Why shouldn't they. They encourage the community and now they have an SDK expand the community and foster more innovation with the tech. The took the risk, spent billions of dollars in R&D to bring out this product and they should get credit.
Bethesda: Nobody enjoys being 'forced' to sue Mojang
Oct 10th 2011 11:00AM (Joystiq)Always find it so surpising how many people will defend immoral, indecent, unjustified and non-sensical action's of large companies, though legalese, technicalities and other marketing jargon.
"But unless they sue for the word "scrolls" they'll lose the right to "The Elder Scrolls"" It doesn't make it any more justified. We all should just accept it no matter how obsurd, out dated and plain ridiculous a document is? (why does that sound so familar?) Not call for a change and a change in action to not abuse a system for justice not pay outs? "
There is nothing immoral, unjustified or nonsensical about the situation. It's business and it's the right course of action. It's how the law works and if you do not work within the law you can find yourself sued. It's called protecting your own behind not because you want to but because you have to.
This is why people like you get in trouble because you go into things believing the world is perfect, but it is not. Instead you would blindly do things and when you find out you did not do the proper research you will blame someone else for your own fault.
What a lot of people continue to forget is that their is a real threat that if Bethesda does not protect their trademark, they can lose it. It would be stupid for Bethesda to just role the dice and hope everything works out for them.
Just think for a moment. Mojang's wants to come out with a new game,call it Scrolls and also wants to trademark the name. People are blaming Bethesda for Mojang's not doing the proper research to see if the name was already taken. The fault is Mojang's, but since he is the little guy people want to side with him but instead this should be a very easy lesson. If you want to swim with the big boys then you best know the water. Mojang's did not do his research, he did not know what he was doing and now he is getting slapped for it.
Bethesda: Nobody enjoys being 'forced' to sue Mojang
Oct 10th 2011 10:43AM (Joystiq)More to the point, nobody says "The Elder Scrolls" when referring to the games. Everybody says the subtitle: "Daggerfall", "Morrowind", "Oblivion", "Skyrim", etc. "
Nobody might not call the games Elder Scrolls but thats the name of the Universe. Daggerfall, Morrowind etc are the name of the games.
Rage requires 3 discs on Xbox 360, 8GB install on PS3, tolerance from fans
Sep 26th 2011 7:12PM (Joystiq)Report: EA closing Visceral Melbourne on Monday
Sep 16th 2011 4:55PM (Joystiq)That may be the case but I see too may people quick to blame publishers for what is a shared blame among publishers and gamers.
Report: EA closing Visceral Melbourne on Monday
Sep 16th 2011 4:32PM (Joystiq)I wish I could see how many of you rightious people do any of the above and how many actually purchase a game at full retail or even discounted (developers/pub still get paid).
And please do not give me that crap about innovation because even though I hear that line alot, the purchase decisions show that is not what gamers are looking for. Gamers want familiar gameplay with little tweets because anytime something is changed radically, you get a whole lot of whining.
Studios and publishers do not mind taking risk if the risk vs rewards were profitable but in today's market that is not the question. Yes indie games can go there but that's because the manpower is much less, but that also means the polish is as well.
Gamers what the polish of games like Killzone 3 or Uncharted with their highend graphics but those types of games cost a lot to make and have huge teams to produce. Even then, if you strip out the graphics, the gameplay of either game really do not separate them from the other games in their same genres.
Why you see these studios closing and you get the same game with prettier graphics is because you have shown with your money, thats what you want. Blame the publishers all you want but do not forget that it's a two way partnership between them and you so a good helping of the blame also goes to the gamer.
Mark Rein: future Epic games will have 'some' Natal support
Oct 9th 2009 1:12PM (Joystiq)There are demos that shows how Natal tracks different people and objects in a room. Once Natal locks on you, its lock to the point where anyone coming into the room can even go in front of you and Natal will not skip a beat.
Mark Rein: future Epic games will have 'some' Natal support
Oct 9th 2009 1:08PM (Joystiq)I can see if you move your head of look in a certain direction, you get different responses from the AI.
As someone already stated, just because you can perform an action with one button press is not the reason you would assign it to Natal but instead you would assign it to Natal to immerse the player better into your environment.
I have always stated that if Natal can you the ability interact with your game the way you can with a multi-touch display, this would totally improve on playing RTS, RPG and FPS games. Just the ability to do gestures to bring up a map. Move to different parts of the map with motion, drag and drop functionality etc.
Project Natal price to launch with room to drop
Oct 7th 2009 12:47PM (Joystiq)Natal can sell at 150 but what will sell it will be how great the bundled games are, how great MS integrate Natal with the 360 and its features and how great first, second and third party developers are able to create an experience which is makes Natal a must have.
I am sure MS will market the heck out of Natal so the key will be will they have the games to create the type of hype that Nintendo was able to generate.