Feep
Member since: Dec 30th, 2005
Feep's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 96 Comments |
| Engadget | 2 Comments |
| Joystiq Nintendo | 74 Comments |
| Joystiq Xbox | 2 Comments |
| Massively | 1 Comment |


GamerBytes study shows disappointing sales for XNA Community Games
Mar 30th 2009 6:42PM (Joystiq)Opinion: Why I can't go beyond the first 5 mins of Call of Duty: World At War
Nov 10th 2008 6:44PM (Joystiq)@Popfrogs: A catcall on the street is an overexaggeration, but trust me, there's still a fair bit of anti-Semitism out there. See: Mel Gibson. But whatever.
Chrono Trigger DS to have a new ending
Nov 10th 2008 4:50PM (Joystiq)Chrono Trigger DS to have a new ending
Nov 10th 2008 4:44PM (Joystiq)Marle: "This is..."
Opinion: Why I can't go beyond the first 5 mins of Call of Duty: World At War
Nov 10th 2008 4:09PM (Joystiq)Treyarch is portraying the Pacific front as they see fit, and as you stated, they don't have to change a thing. But your inability to conquer your own childhood fears is causing you undue pain and anguish.
I'm Jewish. I know the feeling. But when some idiot in the street insults me, or someone uses some epithet or another, I shrug it off. Those people are fools, uneducated and wrong, and to let their words hurt me would mean letting them win. Stop allowing others to so deeply wound you. You'll be a lot happier for it.
Xbox 360 community games: 48 hours from submission to release
Oct 18th 2008 8:31PM (Joystiq)Xbox 360 community games: 48 hours from submission to release
Oct 18th 2008 3:30PM (Joystiq)WRUP:PURW (I Palindrome, I Edition)
Sep 12th 2008 7:37PM (Joystiq)Counting Rupees: Sustainable Indies
Aug 25th 2008 8:48PM (Joystiq)I'll be perfectly honest, here. My game, even extrapolated to a absolutely complete and polished form, will never be another Braid. And I don't expect it to be. But why did that game cost $400,000 dollars? The art and music were spectacular, and how much was he paying these people?
I am simultaneously my game's writer, programmer, designer, and partially its artist and sound designer. I don't claim to do all these things perfectly; I intend to compensate the composer and few background artists well. But my game will never exceed a budget of $10,000 (probably not even $5,000), I assure you, and this I'd only need to sell around 3,000 copies at $5 apiece to break even.
Doesn't sound so hard to me...
Better get back to work. = D
Joyswag: PlayStation 3 (40GB)
Jun 9th 2008 10:00PM (Joystiq)