I think type came about because of market forces in a time when scribe literacy levels could not keep pace with the literary demands of the merchant class of the renaissance... Gesture/penmanship is far more beautiful, communicative (emotion can be conveyed through handwriting pressure, neatness, etc.) and I guess it's very subjective to say if it's more or less work... A stenographer obviously doesn't think typing takes much work, but if you were raised using one and ink you'd find that way easier which is why pen and pad -- much less keyboard and mouse -- endure.
Uh, dude, the device clearly has buttons, they're just touch sensitive rather than pressure sensitive. Look at the corners of the screen in the screenshots, there are touch d-pads and buttons. Some of my favorite games on the DS are ones that incorporate the touch screen/stylus so well that I don't need to use the scrunched buttons that give me carpal tunnel such as geometry wars, advance wars days of ruin. As much as I love my mario kart, my hands literally go numb after 2 or 3 races because the buttons are simply insanely packed together tight. Def. not designed for farmer's hands. The funny thing is, when Nintendo with the new jumbo DS (or Apple with this new Tablet) make larger versions of their products that suit the needs of less mobile and/or people who over the age of 12, they receive ridicule and criticism which, in my opinion, is extremely unfair. It's really selective criticism that people have a problem with the super-size DS or the apple tablet but have no problem with the nano or the psp go for being two small. It's like the three bears only the chair that's too small is fine to you all because "small is cool" because life would just be horrible with something that can't be stuffed into a change pocket in a size zero women's pair of pants.
I agree, I was disappointed when he left, I don't like Larry Hyrb nearly as much... too much phony pretend-to-be-cool-and-doing-youthy-things marketing from him.
It's weird to me that this product more than most by apple has this "I don't get it" criticism going on, but I'm actually way more interested in this than the music player or the phone. This is pretty clearly going to be like the Amazon Kindle on crack... I'm pretty sure it's Apple's rain on Amazon's parade.
and I pretentious because most games that use the style have a reason or a theme in the game itself that complements it... JSRF for example involves a sort of gameplay and underground lifestyle for the characters that compliments such a warped, angular view of reality. Scanner Darkly is a similar kind of thing, only it's drug-induced... But Borderlands? I just don't get where the art folks were coming from. Sometimes being creative can be a bad thing... you don't want to use negative filters and crazy amounts of blue screen in a 3 minute long high school film class project, for example.
It isn't really a shooter, though. I would call it a very simple RPG because the whole game is based on questing and equipment.
Honestly I'm really surprised Borderlands was a success, to me it felt like a neutered version of Fallout 3 with a strange Treasure Planet/Mad Max-hybrid story with a pretentious art style and bad crappy-PC version support.
Once again, stop acting all Wyatt Earp, you're not impressing anybody except maybe for Electronic Arts and the RIAA who are impressed with their marketing people for actually managing to convince biologically social, self-interested animals to be anti-sharing and pro-giving free money to a greedy company.
And by the by, I pre-ordered the game for $36 bucks, but for you all to sit here and pass judgment on people for not blowing money in the middle of 10% unemployment and in an era when being employed doesn't pay a living wage is pretty sleazy.
how was it a leap of faith when games like Jet Set Radio Future, No More Heroes, and Charles Schwab commercials have all done cel-shading in the past with success?
you know, maybe some of you should stop putting spaces, special characters, and other crap in your user names so that it isn't impossible to reply to your posts? just a thought...
Minority Report UI designer John Underkoffler talks about the future of gestures
May 7th 2010 10:19PM (Joystiq)iPhone game devs give us their thoughts on the iPad
Jan 29th 2010 2:07AM (Joystiq)EA, Namco Networks gauge 'Apple Tablet' gaming possibilities
Jan 26th 2010 10:57PM (Joystiq)EA, Namco Networks gauge 'Apple Tablet' gaming possibilities
Jan 26th 2010 10:21PM (Joystiq)Gearbox: Borderlands art style helped 'make a certain leap of faith'
Jan 23rd 2010 9:48AM (Joystiq)Gearbox: Borderlands art style helped 'make a certain leap of faith'
Jan 23rd 2010 9:46AM (Joystiq)Gearbox: Borderlands art style helped 'make a certain leap of faith'
Jan 23rd 2010 9:42AM (Joystiq)Honestly I'm really surprised Borderlands was a success, to me it felt like a neutered version of Fallout 3 with a strange Treasure Planet/Mad Max-hybrid story with a pretentious art style and bad crappy-PC version support.
WRUP: Mass Effect 2 is almost here edition
Jan 23rd 2010 9:28AM (Joystiq)Everyone.
Once again, stop acting all Wyatt Earp, you're not impressing anybody except maybe for Electronic Arts and the RIAA who are impressed with their marketing people for actually managing to convince biologically social, self-interested animals to be anti-sharing and pro-giving free money to a greedy company.
And by the by, I pre-ordered the game for $36 bucks, but for you all to sit here and pass judgment on people for not blowing money in the middle of 10% unemployment and in an era when being employed doesn't pay a living wage is pretty sleazy.
Gearbox: Borderlands art style helped 'make a certain leap of faith'
Jan 23rd 2010 9:18AM (Joystiq)Halo: Reach 'bending the Xbox as far as it'll bend,' Bungie assures
Jan 23rd 2010 1:00AM (Joystiq)