Jonathan
Member since: Sep 19th, 2006
Jonathan's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 1 Comment |
| Engadget | 96 Comments |
| AOL TV | 2 Comments |
| Engadget Mobile | 1 Comment |


ASUS' USB 3.0-equipped P6X58D Premium motherboard now available
Nov 25th 2009 8:12PM (Engadget)The Intel chipset can only support a limited amount of PCIe lanes, so if you're going to have an SLI/CF board with two or three x16 slots you're not going to have much more bandwidth available for USB 3.0.
The editor-in-chief giveaway: Win Ryan Block's swag
Aug 24th 2008 8:47PM (Engadget)The editor-in-chief giveaway: Win Ryan Block's video games
Aug 24th 2008 8:44PM (Engadget)Sony CECHL01 PlayStation 3 wanders aimlessly into FCC database
Jul 28th 2008 4:37PM (Engadget)Sounds to me like you're sucking Cube's juicy nuggets a little too hard.
Rumor: Vader DLC bringing dark side to Xbox 360 Soul Calibur IV
Jul 25th 2008 7:24PM (Joystiq)Clever camera work does not make it true.
Nintendo failed to notify third-party devs of MotionPlus prior to E3
Jul 23rd 2008 11:37AM (Engadget)You should go to IGN, watch the off-screen demos (where seeing the man's motion mapped perfectly to the game is truly amazing), then write an addendum to your blasé "review" apologizing for even bothering to write such a worthless article in the first place.
I think the biggest issue I had with your "review" is the fact that you seem to think that this level of precision was something "the Wii promised at launch". You know, considering these kind of gyros were just invented and/or became affordable in the past year.
Nintendo says it's considering Wiimote with built-in MotionPlus
Jul 18th 2008 4:39PM (Engadget)WiiMotion Plus x 4, rather.
Nintendo says it's considering Wiimote with built-in MotionPlus
Jul 18th 2008 4:37PM (Engadget)Then, you have to add the price of a WiiMotion Plus x 3, which I believe the add-on plus Wii Sports is set to come out at $30, no?
So then you have the $249.99 Wii + $300 more just to get a Wii with 4 fully capable controllers.
*sigh*
I'm a Wii owner, FYI, so no need to Low Rank me, fanboys.
Nintendo MotionPlus hands-on: blah.
Jul 16th 2008 6:12PM (Engadget)My first comment is to RYAN BLOCK, not the Ryan above me. Sorry Ryan above me.
Nintendo MotionPlus hands-on: blah.
Jul 16th 2008 6:08PM (Engadget)Yeah, because judging an entire peripheral with a blasé review that's based entirely off of "Wii Sports" is a great idea.
It's clear the Wiimote alone has a pretty rudimentary sensor. Turn it around too far in Mario Kart Wii and the game will think you're steering the other way.
It's pretty simple to realize that getting twice the data, and from opposite ends of the Wiimote is going to give you more precise positioning, tracking, orientation, rotation, etc, as opposed to what the Wiimote does now.... which is called "guessing".
@Hold
I'm not sure I've ever played a game where the sword can actually get stuck on things, but if it's a true 1:1 experience aren't you going to be able to tell when you should stop swinging? :)
Besides, I'm pretty sure the Wii is too slow to be able to compute collision detection without, you know, looking like you're playing N64. *oh snap*