Philip and Video Games “Satire” A young teenager called Phillip used to think of games as something meant to pass the time and avoid boredom. His idea of what a game is, though, has drastically changed since his childhood. Phillip was raised with various board games and simple video games that stimulated his brain with little squares that march downward on the screen in straight lines. These simple games made him pass time a little faster while taking a car ride or simply waiting for his dentist appointment. Time passed and technology started to improve. Games became more complex and more realistic. Philip went from playing silly little pixel blocks to action adventure games lasting around 50 hours. These games were just for diversion, as an alternative to watching television. But soon came the era of the Massive Multiplayer Online Role Playing Games! Philip was reluctant at first to start playing these games because his allowance did not permit him to spend the excessively high rates of five dollars a month. One day his friend Peter introduced him to his online character and let Philip play with it. Philip’s eyes glazed in total admiration towards this game, and it was not long before he was addicted. Philip bought an ultra-popular online role playing game, which could be played for days on end; the main objective of the game was simply to get better equipment than everybody else. Philip’s rate of play increased exponentially, up to 10 hours on weekdays after school and up to a total of 35 hours from Friday to Sunday. He clearly had a problem. This compulsion to play the game made him have hallucinations during school as he imagined himself targeting other weaker players and smashing their faces with the magical powers of Ragnaroth’s war hammer. For Philip there was simply no time for school; his hobby became a way of life. He decided to drop out of school. His plan was to work minimum wage to support himself, but most importantly to pay for his internet connection and the monthly fee that would allow him to play this extraordinary game. Phillip rarely slept during his never ending gaming marathon runs that would last up to six days in front of the computer. This spectacular game made Philip realize that cybernetic friends were far more entertaining than real family and friends; therefore, he locked himself in his room and would only come out occasionally for bathroom breaks. Eventually he never came out of his room at all; he started to use diapers in order to be the most attentive as possible during his marathon runs. One day after playing nonstop for two days, Philip died. He had neglected to eat because he was completely engulfed in the cybernetic world. His character went “Away from keyboard” waiting for his owner to return…
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Dec 17th 2007 2:09PM (WoW)“Satire”
A young teenager called Phillip used to think of games as something meant to pass the time and avoid boredom. His idea of what a game is, though, has drastically changed since his childhood. Phillip was raised with various board games and simple video games that stimulated his brain with little squares that march downward on the screen in straight lines.
These simple games made him pass time a little faster while taking a car ride or simply waiting for his dentist appointment. Time passed and technology started to improve. Games became more complex and more realistic. Philip went from playing silly little pixel blocks to action adventure games lasting around 50 hours. These games were just for diversion, as an alternative to watching television. But soon came the era of the Massive Multiplayer Online Role Playing Games!
Philip was reluctant at first to start playing these games because his allowance did not permit him to spend the excessively high rates of five dollars a month. One day his friend Peter introduced him to his online character and let Philip play with it. Philip’s eyes glazed in total admiration towards this game, and it was not long before he was addicted. Philip bought an ultra-popular online role playing game, which could be played for days on end; the main objective of the game was simply to get better equipment than everybody else. Philip’s rate of play increased exponentially, up to 10 hours on weekdays after school and up to a total of 35 hours from Friday to Sunday. He clearly had a problem.
This compulsion to play the game made him have hallucinations during school as he imagined himself targeting other weaker players and smashing their faces with the magical powers of Ragnaroth’s war hammer. For Philip there was simply no time for school; his hobby became a way of life. He decided to drop out of school. His plan was to work minimum wage to support himself, but most importantly to pay for his internet connection and the monthly fee that would allow him to play this extraordinary game. Phillip rarely slept during his never ending gaming marathon runs that would last up to six days in front of the computer. This spectacular game made Philip realize that cybernetic friends were far more entertaining than real family and friends; therefore, he locked himself in his room and would only come out occasionally for bathroom breaks. Eventually he never came out of his room at all; he started to use diapers in order to be the most attentive as possible during his marathon runs.
One day after playing nonstop for two days, Philip died. He had neglected to eat because he was completely engulfed in the cybernetic world. His character went “Away from keyboard” waiting for his owner to return…
The game was WoW!
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Feb 13th 2006 4:45PM (Joystiq)im tired of waiting!!!!!
i guess the twilight princess will be the axact same situation as starcraft ghost
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