Recent Comments:
LucasArts cuts staff, remains committed to internal development {Joystiq}
Jun 7th 2008 3:11PM The team that got laid off was actually the team that just completed work on Lego Indiana Jones.
Joyswag - The King of Kong: A Fistful of Quarters {Joystiq}
Jan 25th 2008 8:46PM I approve.
HBO acquires Second Life documentary {Joystiq}
Sep 12th 2007 12:07AM Shockwave:
The difference is Second Life allows people to do whatever they want. It can be heavily customized, with no specific gameplay, an allows users to generate their own content. WoW merely has players forming groups to tackle the objectives presented by Blizzard. Second Life is much more dynamic allowing for far varied situations that should be more interesting in a documentary setting.
Today's most comparative game videos: Crysis DirectX {Joystiq}
May 26th 2007 1:54AM The only real obvious difference was in the fire for the DX10 Hunter clip. Not sure if it's new shaders or what, but the fire was much smoother and more believable whereas the Dx9 fire reminded be a lot of HL2's fire effects (which I think was the one weak point graphically of that game).
Otherwise, yeah, they made the action in the DX10 shots more dramatic with explosions and all, so not a true comparison.
Wii name celebrates first anniversary {Joystiq}
Apr 27th 2007 1:28PM I'm used to it and most people don't snicker when I talk about it.
But I have to say, it's hard not to get at least a few people laughing when we start playing and there is talk of Wii and "put the strap on."
Disney's Tower of Terror ride meets Half Life 2 mod {Joystiq}
Apr 3rd 2007 11:13PM Kurdt has reason to suspect it's boring. This map, while doing some cool stuff, is fairly boring and dull overall. It doesn't even come close to showing what the ride is actually like. Way more detail, theatrics, and suspense are in the actual ride. Also, if I remember correctly there are multiple drops throughout the ride, each revealing a different Twighlight horror and then finally the huge one at the end. I love huge rollercoasters and crazy big drop towers, but I have to say, Tower of Terror was one of the best rides I've been on. It may not be the biggest, but it is still awesome.
Penumbra indie horror adventure makes its 'Overture' {Joystiq}
Mar 9th 2007 1:29PM The first demo of this game was quite amazing. As was said, it's graphics are fantastic and the interactivity is amazing. It also had some genuinely good scares. The gameplay itself though left a bit to be desired. I definitely have to give this a shot to see how it turns out.
In defense of the "PlayStation generation" {Joystiq}
Mar 4th 2007 3:40PM Maybe I'm not like most gamers, but I know that videogames are what helped me get into math and science. Thinking about all the code, math, and physics going on behind the scenes of a game makes it impossible not to be intrigued. Plus the puzzle solving aspects can directly relate to math. Much more so at least than they would relate to literature or some other liberal arts area of study.
Weekly Webcomic Wrapup: evil Mii edition [update 1] {Joystiq}
Jan 6th 2007 6:10PM MWD seems to be having some trouble with their site. And I really wanted to see the comic. Oh well.
GameTap VP of Content: Episodic games should reflect TV shows {Joystiq}
Jan 3rd 2007 7:30PM The main issue I see with Episodic gaming is in production values. Right now the few episodic games we have (HL2 and Sam and Max) still have huge production values that match their full-length game counterparts. This means the games take longer to make and are hardly episodic in the end.
Normal full-length games are more like movies, they take years to make and have huge production values.
For episodic games to be like television they would have to take a hit in their production values so that they could be pumped out more regularly. Also, their prices would have to be greatly reduced, or maybe they would be on a subscription plan. If I pay 20bucks for a game and it is crap, I'll be annoyed, but I couldn't really care less about bad TV shows on a station like HBO because of the value I'm getting for them.
Right now episodic games are in the middle, trying to be as good as full-length games while missing the boat on actually being episodic. Until consumers are ready to take a hit in the quality of these games, they'll never be fully episodic.
