@Shadowbender Demon's Souls. I found out the twist to Heavy Rain, so I never bothered to play through it, but I can't imagine replayability to be all that fun on such a story-sensitive game.
GOW III is fantastic, but there still isn't any real incentive to play through again, and it's only 10-13 hours long.
With Demon's Souls, I've gone through the same sections of a few of the worlds countless times just to level up. It's insanely difficult and impossible to go through a world without dying at least once heading to the boss, but when you do get there, it's about as fulfilling as a game can be. I'm just over 20 hours in and am probably only 20-30% through it.
@TBag Thinking the beta sucks doesn't mean we like or support Activision at all, it just means that, you know, MoH's multiplayer is not fun and is incredibly generic.
Also, two developers are making MOH, too. DICE should feel ashamed for having their name on this...thing.
@Hunter2223 Mine's the opposite. And I just like the 360's interface much, much better. The PS3's is flat, little more than a simple web app, but the 360's has depth and is consistent with the rest of the NXE.
This article really brought down my expectations. I loved DA:O, on the 360 even. It was challenging, had an awesome, unique combat system, and was hard as hell for me.
But the way the article made it sound is that it's trying to merge Dragon Age with a generic slasher game.
One time while playing Morrowind on the Xbox when I was 13. It was late at night, all the lights were off and I had my Xbox right next to me.
A large scorpion, probably 4" long, fell off the ceiling onto the Xbox that was only a foot from me. It was dark, the game was dark, and had really creepy music, so I screamed a little bit.
Demon's Souls' brand of punishment proves potent in the UK
Aug 4th 2010 2:15AM (Joystiq)Demon's Souls. I found out the twist to Heavy Rain, so I never bothered to play through it, but I can't imagine replayability to be all that fun on such a story-sensitive game.
GOW III is fantastic, but there still isn't any real incentive to play through again, and it's only 10-13 hours long.
With Demon's Souls, I've gone through the same sections of a few of the worlds countless times just to level up. It's insanely difficult and impossible to go through a world without dying at least once heading to the boss, but when you do get there, it's about as fulfilling as a game can be. I'm just over 20 hours in and am probably only 20-30% through it.
Demon's Souls' brand of punishment proves potent in the UK
Aug 4th 2010 2:08AM (Joystiq)Atlus is just the NA Publisher. Sony published it in Japan, Atlus did it for North America, and Namco Bandai did it for Europe.
From Software and Sony Japan co-developed it.
Medal of Honor beta ending tomorrow on PS3 and PC, August 9 on 360
Jul 30th 2010 8:33PM (Joystiq)Thinking the beta sucks doesn't mean we like or support Activision at all, it just means that, you know, MoH's multiplayer is not fun and is incredibly generic.
Also, two developers are making MOH, too. DICE should feel ashamed for having their name on this...thing.
Gameloft Q2 sales up 15% (thanks, Apple!)
Jul 29th 2010 4:44AM (Joystiq)PS3 Netflix adds search option
Jul 26th 2010 12:58PM (Joystiq)THQ blames Red Dead Redemption for lower UFC 2010 sales
Jul 24th 2010 11:02PM (Joystiq)I'm calling it now.
Preview: Dragon Age 2
Jul 24th 2010 5:00PM (Joystiq)But the way the article made it sound is that it's trying to merge Dragon Age with a generic slasher game.
Kingdoms of Amalur: Reckoning's first media swings (and slams) out of Comic-Con
Jul 22nd 2010 8:49PM (Joystiq)Joyswag: Get stuck in Limbo [update: giveaway closed]
Jul 21st 2010 3:40PM (Joystiq)A large scorpion, probably 4" long, fell off the ceiling onto the Xbox that was only a foot from me. It was dark, the game was dark, and had really creepy music, so I screamed a little bit.