I've rented the game and the storyline was very intriguing and all--an irresistable mystery to solve, and overtime mode, but I only wonder about the difficulty of dealing with special ops troops, the annoying cultists, and these psychos that just come out of nowhere. I don't know how people end up going crazy in the midst of zombies, but it does make a legit challenge at least. Speaking of zombies, it's fair enough that they are slow and pretty weak individually (and dangerous as a group).
I would love to see a sequel for Dead Rising, and I also tend to agree to have the sequel as a city-wide variety (like GTA and Saints Row) and give the player a great deal of freedom of where to go, when to go, and what to do when they get there. Kill a zombie here and there, avoid a swarm, find some survivors, maybe even add a twist where one survivor is infected and unexpectantly turns... I really like the level system as it was before. Another interesting although not original idea-- have multiple main characters to choose from (including Frank West perhaps?). One other thought is the saving system. The sequel's doesn't need to be so limited like before, and who needs a "3 day" limit? I'm only asking for flexibility based on a player's style of approach: Whether to take time loading up a stronghold with weapons or to go immediately to respond to someone's distress. It's just an idea, but the point is to have the game progress with the player on his terms. Additionally, and on the other hand, it could start with a minimum amount of zombies, only few can be reached, and then as hours pass, more people turn and the streets turn into warzones and finally, after a virtual day or two, it becomes a fight for survival. It should be exciting to see how the sequel turns out after West did his part. Who will be the hero or heroine in the next epidemic?
Capcom asks: how about Dead Rising 2?
Sep 22nd 2006 5:31PM (Joystiq)I would love to see a sequel for Dead Rising, and I also tend to agree to have the sequel as a city-wide variety (like GTA and Saints Row) and give the player a great deal of freedom of where to go, when to go, and what to do when they get there. Kill a zombie here and there, avoid a swarm, find some survivors, maybe even add a twist where one survivor is infected and unexpectantly turns... I really like the level system as it was before. Another interesting although not original idea-- have multiple main characters to choose from (including Frank West perhaps?). One other thought is the saving system. The sequel's doesn't need to be so limited like before, and who needs a "3 day" limit? I'm only asking for flexibility based on a player's style of approach: Whether to take time loading up a stronghold with weapons or to go immediately to respond to someone's distress. It's just an idea, but the point is to have the game progress with the player on his terms. Additionally, and on the other hand, it could start with a minimum amount of zombies, only few can be reached, and then as hours pass, more people turn and the streets turn into warzones and finally, after a virtual day or two, it becomes a fight for survival. It should be exciting to see how the sequel turns out after West did his part. Who will be the hero or heroine in the next epidemic?