"Exclusive games work; 35% of the top-sellers were released on just one platform." 65% of the games were multi-platform, meaning they work more often, right?
RE:Jake
Games released in the later half of the year are at a disadvantage because their sales are more likely to spill over to the next year. Thus GOW will most likely sell more than Cars in the long run.
From the article: "So we could say "Let's not spend a lot of money in software development and let's come out with a simple game that we can retail for low prices because I don't think that consumers will pay for the kind of technology that we ultimately would like to bring to them." I think the consumer rejects you. You have to go out and show them a state-of-the-art next-generation game. You have to go out there and invest $20-$30 million but if you do that, you're not going to be profitable and you're not going to be in business very long trying to sell those games at $29.99 or $39.99."
Wow, cause you know brain age for $20 is totally being rejected because it isn't state of the art next generation. This is exactly the problem with most of the games industry, assuming what gamers want is $60 interactive pixar.
NPD says games already in recession
Jan 15th 2009 2:11PM (Joystiq)What you can learn from 2006's top 100 selling games
Feb 12th 2007 3:40PM (Joystiq)65% of the games were multi-platform, meaning they work more often, right?
RE:Jake
Games released in the later half of the year are at a disadvantage because their sales are more likely to spill over to the next year. Thus GOW will most likely sell more than Cars in the long run.
Tretton has giant enemy crabs defeating Nintendo DS
Sep 24th 2006 9:02PM (Joystiq)"So we could say "Let's not spend a lot of money in software development and let's come out with a simple game that we can retail for low prices because I don't think that consumers will pay for the kind of technology that we ultimately would like to bring to them." I think the consumer rejects you. You have to go out and show them a state-of-the-art next-generation game. You have to go out there and invest $20-$30 million but if you do that, you're not going to be profitable and you're not going to be in business very long trying to sell those games at $29.99 or $39.99."
Wow, cause you know brain age for $20 is totally being rejected because it isn't state of the art next generation. This is exactly the problem with most of the games industry, assuming what gamers want is $60 interactive pixar.
Wii graphically the low man on the totem pole [update 1]
Sep 22nd 2006 5:35PM (Joystiq)WiiFTW!